# FMOD starting on mobile with NOSOUND

**URL:** <https://qa.fmod.com/t/fmod-starting-on-mobile-with-nosound/24539>\
**Category:** Unity\
**Created:** [October 1, 2026, 12:59am UTC](https://qa.fmod.com/t/fmod-starting-on-mobile-with-nosound/24539 "2026-10-01T00:59:43Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![lordmortis](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/lordmortis/32/4632_2.png) [@lordmortis](https://qa.fmod.com/u/lordmortis)\
**Post date:** [October 8, 2026, 1:56am UTC](https://qa.fmod.com/t/fmod-starting-on-mobile-with-nosound/24539/3 "2026-10-08T01:56:23Z")

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So I think the problem in the first place is: I’m not getting any logs off of FMOD in builds - from my looking at various things: do i need to change what libraries we’re using in production builds to get _any_ logging off of FMOD?

(I ask because threads like [this](https://qa.fmod.com/t/fmod-logging-and-debugging-in-unity/11709/3) and [this](https://qa.fmod.com/t/fmod-debugging-in-package/15239))

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