# 'fmod\_static\_plugin\_support.h' is denied when enabling ARM64

**URL:** <https://qa.fmod.com/t/fmod-static-plugin-support-h-is-denied-when-enabling-arm64/17265>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [May 30, 2021, 1:42am UTC](https://qa.fmod.com/t/fmod-static-plugin-support-h-is-denied-when-enabling-arm64/17265 "2021-05-30T01:42:44Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Klaviam](https://avatars.discourse-cdn.com/v4/letter/k/b5a626/32.png) [@Klaviam](https://qa.fmod.com/u/Klaviam)\
**Post date:** [May 30, 2021, 1:42am UTC](https://qa.fmod.com/t/fmod-static-plugin-support-h-is-denied-when-enabling-arm64/17265/1 "2021-05-30T01:42:44Z")

</div>

I’m using Unity 2020.1.17f1 with FMOD ver. 2.01.07.  
On Android, if I try to make a development build using “ARM64” and “ARMv7”, the build fails and I receive the following error message:

```
	Exception: C:\Program Files\Unity\Hub\Editor\2020.1.17f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly! 
	Failed running "C:\Program Files\Unity\Hub\Editor\2020.1.17f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="C:\One_Hand_Clapping\ohc_full_master\One Hand Clapping\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="C:\One_Hand_Clapping\ohc_full_master\One Hand Clapping\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2020.1.17f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2020.1.17f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --baselib-directory="C:/Program Files/Unity/Hub/Editor/2020.1.17f1/Editor/Data/PlaybackEngines/AndroidPlayer\Variations\il2cpp\Development\StaticLibs\arm64-v8a" --avoid-dynamic-library-copy --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2020.1.17f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --additional-cpp="C:/One_Hand_Clapping/ohc_full_master/One Hand Clapping/Assets/../Temp/fmod_register_static_plugins.cpp" --additional-cpp="C:/One_Hand_Clapping/ohc_full_master/One Hand Clapping/Assets/Plugins/FMOD/src/Runtime/fmod_static_plugin_support.h" --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.1.17f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --generatedcppdir="C:/One_Hand_Clapping/ohc_full_master/One Hand Clapping/Temp/StagingArea/Il2Cpp/il2cppOutput" --dotnetprofile="unityaot"  

stdout:
Running il2cpp.exe in server GC mode.
il2cpp.exe didn't catch exception: System.UnauthorizedAccessException: Access to the path 'C:\One_Hand_Clapping\ohc_full_master\One Hand Clapping\Temp\StagingArea\Il2Cpp\il2cppOutput\fmod_static_plugin_support.h' is denied.
   at System.IO.FileSystem.CopyFile(String sourceFullPath, String destFullPath, Boolean overwrite)
   at System.IO.File.Copy(String sourceFileName, String destFileName, Boolean overwrite)
   at NiceIO.NPath.CopyWithDeterminedDestination(NPath absoluteDestination, Func`2 fileFilter)
   at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
   at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
   at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
   at il2cpp.Program.Main(String[] args)
stderr:
Unhandled exception. System.UnauthorizedAccessException: Access to the path 'C:\One_Hand_Clapping\ohc_full_master\One Hand Clapping\Temp\StagingArea\Il2Cpp\il2cppOutput\fmod_static_plugin_support.h' is denied.
   at System.IO.FileSystem.CopyFile(String sourceFullPath, String destFullPath, Boolean overwrite)
   at System.IO.File.Copy(String sourceFileName, String destFileName, Boolean overwrite)
   at NiceIO.NPath.CopyWithDeterminedDestination(NPath absoluteDestination, Func`2 fileFilter)
   at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
   at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
   at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
   at il2cpp.Program.Main(String[] args)

UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <c84609c921cb488481d7d8a5fcdf9588>:0)
UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <c84609c921cb488481d7d8a5fcdf9588>:0)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <c84609c921cb488481d7d8a5fcdf9588>:0)
UnityEditorInternal.IL2CPPBuilder.RunCompileAndLink () (at <c84609c921cb488481d7d8a5fcdf9588>:0)
UnityEditorInternal.IL2CPPUtils.RunCompileAndLink (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <c84609c921cb488481d7d8a5fcdf9588>:0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3746c56c485a40cda2a56050de658f5e>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3746c56c485a40cda2a56050de658f5e>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <3746c56c485a40cda2a56050de658f5e>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <3746c56c485a40cda2a56050de658f5e>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <c84609c921cb488481d7d8a5fcdf9588>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

```

Below are my android settings:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/f/f7c3914ba39aedc60eb124ef6ad77fb7f76d3070.png)  
Disabling “ARM64”, leaving “ARMv7” on solves the issue immediately, but I would like to have it on. The error message seems to indicate an issue with FMOD, but I’m not too sure. Any ideas?

---

<div class="post-metadata">

**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [May 31, 2021, 4:32am UTC](https://qa.fmod.com/t/fmod-static-plugin-support-h-is-denied-when-enabling-arm64/17265/2 "2021-05-31T04:32:52Z")

</div>

Can you try 2.01.10? There have been a few fixes since 2.01.07.
