# FMOD + SteamAudio Phonon Crashing Unity

**URL:** https://qa.fmod.com/t/fmod-steamaudio-phonon-crashing-unity/15685
**Category:** Unity
**Created:** [April 23, 2020, 4:17pm UTC](https://qa.fmod.com/t/fmod-steamaudio-phonon-crashing-unity/15685 "2020-04-23T16:17:51Z")
**Posts on this page:** 10
**Page:** 1

<div class="post-metadata">

### Author: ![amaribrahim](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/amaribrahim/32/1109_2.png) [@amaribrahim](https://qa.fmod.com/u/amaribrahim)
#### Post date: [April 23, 2020, 4:17pm UTC](https://qa.fmod.com/t/fmod-steamaudio-phonon-crashing-unity/15685/1 "2020-04-23T16:17:51Z")

</div>

Hi,

Unity Crashes every time I hit play if using steam audio source. So I thought the issue was a steamaudio unity issue

But in FMOD 2.0.08. On build, FMOD shows an error “No FMOD symbols found in dynamic library phonon.dll”, and “error loading file.”

I’m at my wits end 🙂 Does anyone know a solution, or maybe a direction I can take to try and troubleshoot this?

Thanks in advance.

---

<div class="post-metadata">

### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [April 28, 2020, 12:55am UTC](https://qa.fmod.com/t/fmod-steamaudio-phonon-crashing-unity/15685/2 "2020-04-28T00:55:48Z")

</div>

> [@\[Steam audio\] Error loading Phonon.dll plugin](https://qa.fmod.com/t/steam-audio-error-loading-phonon-dll-plugin/15134/4):
>
> It looks like the Steam Audio plugin is only made for FMOD 1.10 at this point and will not work with 2.0 or 2.1. You will need to contact Valve if you would like them to update it.

---

<div class="post-metadata">

### Author: ![amaribrahim](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/amaribrahim/32/1109_2.png) [@amaribrahim](https://qa.fmod.com/u/amaribrahim)
#### Post date: [April 28, 2020, 1:16am UTC](https://qa.fmod.com/t/fmod-steamaudio-phonon-crashing-unity/15685/3 "2020-04-28T01:16:43Z")

</div>

I see. Thank you! Their documentation states 1.10 and up, but I guess not 😕

But that’s okay, I will miss all of the new bells and whistles, but I can certainly use 1.10. The only other necessary thing I need is the transceiver and it seems that you guys added that with v1.8

Cheers!

---

<div class="post-metadata">

### Author: ![amaribrahim](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/amaribrahim/32/1109_2.png) [@amaribrahim](https://qa.fmod.com/u/amaribrahim)
#### Post date: [April 28, 2020, 4:27am UTC](https://qa.fmod.com/t/fmod-steamaudio-phonon-crashing-unity/15685/4 "2020-04-28T04:27:25Z")

</div>

Just tried it with Versions 1.10.01 and 1.10.20, getting the same error in both, however with version 1.10.01, I’m getting the same error with “ffmpegsumo.dll”

> **Errors**
>
> 00:24:43 fmod\_pluginfactory.cpp(583), PluginFactory::loadPlugin(): No FMOD symbols found in dynamic library ‘C:/Program Files/FMOD SoundSystem/FMOD Studio 1.10.01/Plugins/steam/phonon.dll’
> 
> 00:24:43 Error loading plugin C:/Program Files/FMOD SoundSystem/FMOD Studio 1.10.01/Plugins/steam/phonon.dll: Error loading file.
> 
> 00:24:43 fmod\_pluginfactory.cpp(583), PluginFactory::loadPlugin(): No FMOD symbols found in dynamic library ‘C:/Program Files/FMOD SoundSystem/FMOD Studio 1.10.01/Plugins/qtwebengine/ffmpegsumo.dll’
> 
> 00:24:43 Error loading plugin C:/Program Files/FMOD SoundSystem/FMOD Studio 1.10.01/Plugins/qtwebengine/ffmpegsumo.dll: Error loading file.

---

<div class="post-metadata">

### Author: ![amaribrahim](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/amaribrahim/32/1109_2.png) [@amaribrahim](https://qa.fmod.com/u/amaribrahim)
#### Post date: [April 28, 2020, 11:20pm UTC](https://qa.fmod.com/t/fmod-steamaudio-phonon-crashing-unity/15685/5 "2020-04-28T23:20:19Z")

</div>

Just a quick update, it’s def something wrong with my machine. I had someone else on the team test it and it worked fine. Any pointers on tracking this down?

Thanks

---

<div class="post-metadata">

### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [May 1, 2020, 1:37am UTC](https://qa.fmod.com/t/fmod-steamaudio-phonon-crashing-unity/15685/6 "2020-05-01T01:37:13Z")

</div>

In the FMOD Unity Settings have you just added “phonon\_fmod” to the plugin list?  
If you have added “phonon” you will get the error message you mentioned.

---

<div class="post-metadata">

### Author: ![amaribrahim](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/amaribrahim/32/1109_2.png) [@amaribrahim](https://qa.fmod.com/u/amaribrahim)
#### Post date: [May 3, 2020, 9:52pm UTC](https://qa.fmod.com/t/fmod-steamaudio-phonon-crashing-unity/15685/7 "2020-05-03T21:52:32Z")

</div>

I’ve added “phonon\_fmod” to the plugin list. I haven’t added any other plugin.

I’m not getting a crash anymore, but still seeing a

> [@amaribrahim](#):
>
> “No FMOD symbols found in dynamic library phonon.dll”

---

<div class="post-metadata">

### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [May 5, 2020, 5:02am UTC](https://qa.fmod.com/t/fmod-steamaudio-phonon-crashing-unity/15685/8 "2020-05-05T05:02:13Z")

</div>

I’m not seeing that at all, are you able to share the entire console log file?

---

<div class="post-metadata">

### Author: ![amaribrahim](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/amaribrahim/32/1109_2.png) [@amaribrahim](https://qa.fmod.com/u/amaribrahim)
#### Post date: [May 5, 2020, 9:05pm UTC](https://qa.fmod.com/t/fmod-steamaudio-phonon-crashing-unity/15685/9 "2020-05-05T21:05:48Z")

</div>

Sure thing. Thank you!

> **Verbose Logs**
>
> 17:02:07 FMOD Studio Version 2.01.00, 64-bit, Build #108403
> 
> 17:02:07 Operating System: Windows 10 (10.0); x86\_64
> 
> 17:02:07 Client ID: {a2260790-460f-4e68-8af5-42d0800e9867}
> 
> 17:02:07 [Initialize Sound System 0x000001e8890b0d00]: Time started
> 
> 17:02:07 [Initialize Sound System 0x000001e8890b0d00]: Time taken is 40.99ms
> 
> 17:02:08 [Initialize Sound System 0x000001e891673530]: Time started
> 
> 17:02:08 Loaded plugin library “AudioGaming AudioMotors” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/audiogaming\_audiomotors.dll
> 
> 17:02:08 AudioGaming AudioMotors #0: “Drive” (type 0)
> 
> 17:02:08 AudioGaming AudioMotors #1: “RPM” (type 0)
> 
> 17:02:08 AudioGaming AudioMotors #2: “Transpose” (type 0)
> 
> 17:02:08 AudioGaming AudioMotors #3: “Randomize” (type 0)
> 
> 17:02:08 AudioGaming AudioMotors #4: “Adapt” (type 0)
> 
> 17:02:08 AudioGaming AudioMotors #5: “Volume” (type 0)
> 
> 17:02:08 AudioGaming AudioMotors #6: “Format” (type 1)
> 
> 17:02:08 AudioGaming AudioMotors #7: “Car Data” (type 3)
> 
> 17:02:08 AudioGaming AudioMotors #8: “Range” (type 0)
> 
> 17:02:08 AudioGaming AudioMotors #9: “Sync” (type 1)
> 
> 17:02:08 AudioGaming AudioMotors #10: “Mode” (type 1)
> 
> 17:02:08 Loaded plugin library “AudioGaming AudioRain” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/audiogaming\_audiorain.dll
> 
> 17:02:08 AudioGaming AudioRain #0: “GlobalGain” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #1: “GlobalStrength” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #2: “AutoToManual” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #3: “GlobalMax” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #4: “GlobalRate” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #5: “GlobalAttack” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #6: “GlobalMin” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #7: “RumbleLevel” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #8: “RumbleDensity” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #9: “RumbleNotchQ” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #10: “RumbleHiCut” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #11: “RumbleLoCut” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #12: “RumbleCoupl” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #13: “ShowerLevel” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #14: “ShowerColor” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #15: “ShowerLoCut” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #16: “ShowerHiCut” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #17: “Liquid1Level” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #18: “Liquid1Density” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #19: “Liquid1Color” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #20: “Liquid1Visc” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #21: “Liquid1Min” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #22: “Liquid1Max” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #23: “Liquid1LoCut” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #24: “Liquid1HiCut” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #25: “Liquid2Level” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #26: “Liquid2Density” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #27: “Liquid2Color” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #28: “Liquid2Visc” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #29: “Liquid2Min” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #30: “Liquid2Max” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #31: “Liquid2LoCut” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #32: “Liquid2HiCut” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #33: “LFE” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #34: “LFECut” (type 0)
> 
> 17:02:08 AudioGaming AudioRain #35: “Format” (type 1)
> 
> 17:02:08 Loaded plugin library “AudioGaming AudioWeather” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/audiogaming\_audioweather.dll
> 
> 17:02:08 AudioGaming AudioWeather #0: “Wind” (type 0)
> 
> 17:02:08 AudioGaming AudioWeather #1: “Rain” (type 0)
> 
> 17:02:08 AudioGaming AudioWeather #2: “Volume” (type 0)
> 
> 17:02:08 AudioGaming AudioWeather #3: “Weather Type” (type 1)
> 
> 17:02:08 AudioGaming AudioWeather #4: “Format” (type 1)
> 
> 17:02:08 Loaded plugin library “AudioGaming AudioWind” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/audiogaming\_audiowind.dll
> 
> 17:02:08 AudioGaming AudioWind #0: “GlobalGain” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #1: “GlobalSpeed” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #2: “AutoToManual” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #3: “GlobalMax” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #4: “GlobalRate” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #5: “GlobalAttack” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #6: “GlobalMin” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #7: “BackflowLevel” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #8: “BackflowShape” (type 1)
> 
> 17:02:08 AudioGaming AudioWind #9: “BackflowFilter” (type 1)
> 
> 17:02:08 AudioGaming AudioWind #10: “BackflowFreq” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #11: “BackflowQ” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #12: “BackflowRate” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #13: “VariationRange” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #14: “BackflowLoCut” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #15: “BackflowHiCut” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #16: “BackflowCoupl” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #17: “WhistlingLevel” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #18: “WhistlingShape” (type 1)
> 
> 17:02:08 AudioGaming AudioWind #19: “WhistlingQ” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #20: “WhistlingFloor” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #21: “WhistlingRate” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #22: “WhistlingFmin” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #23: “WhistlingFmax” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #24: “WhistlingPres” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #25: “WhistlingLoCut” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #26: “WhistlingHiCut” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #27: “WhistlingCoupl” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #28: “GustsLevel” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #29: “GustsShape” (type 1)
> 
> 17:02:08 AudioGaming AudioWind #30: “GustsMax” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #31: “GustsRate” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #32: “GustsAttack” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #33: “GustsMin” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #34: “GustsLoCut” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #35: “GustsHiCut” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #36: “GustsCoupl” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #37: “SquallsLevel” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #38: “SquallsShape” (type 1)
> 
> 17:02:08 AudioGaming AudioWind #39: “SquallsAmp” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #40: “SquallsRate” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #41: “SquallsFloor” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #42: “SquallsLoCut” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #43: “SquallsHiCut” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #44: “SquallsCoupl” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #45: “LFE” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #46: “LFECut” (type 0)
> 
> 17:02:08 AudioGaming AudioWind #47: “Format” (type 1)
> 
> 17:02:08 fmod\_pluginfactory.cpp(582), PluginFactory::loadPlugin(): No FMOD symbols found in dynamic library ‘C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon.dll’
> 
> 17:02:08 Error loading plugin C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon.dll: Error loading file.
> 
> 17:02:08 Loaded plugin library “Steam Audio Spatializer” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon\_fmod.dll
> 
> 17:02:08 Steam Audio Spatializer #0: “DirectBinaural” (type 2)
> 
> 17:02:08 Steam Audio Spatializer #1: “Interpolation” (type 1)
> 
> 17:02:08 Steam Audio Spatializer #2: “Distance” (type 2)
> 
> 17:02:08 Steam Audio Spatializer #3: “AirAbsorption” (type 2)
> 
> 17:02:08 Steam Audio Spatializer #4: “OcclusionMode” (type 1)
> 
> 17:02:08 Steam Audio Spatializer #5: “OcclusionMethod” (type 1)
> 
> 17:02:08 Steam Audio Spatializer #6: “SourceRadius” (type 0)
> 
> 17:02:08 Steam Audio Spatializer #7: “DirectLevel” (type 0)
> 
> 17:02:08 Steam Audio Spatializer #8: “Indirect” (type 2)
> 
> 17:02:08 Steam Audio Spatializer #9: “IndirBinaural” (type 2)
> 
> 17:02:08 Steam Audio Spatializer #10: “IndirLevel” (type 0)
> 
> 17:02:08 Steam Audio Spatializer #11: “IndirType” (type 1)
> 
> 17:02:08 Steam Audio Spatializer #12: “StaticListener” (type 2)
> 
> 17:02:08 Steam Audio Spatializer #13: “Name” (type 3)
> 
> 17:02:08 Steam Audio Spatializer #14: “SourcePos” (type 3)
> 
> 17:02:08 Steam Audio Spatializer #15: “DipoleWeight” (type 0)
> 
> 17:02:08 Steam Audio Spatializer #16: “DipolePower” (type 0)
> 
> 17:02:08 Steam Audio Spatializer #17: “HRTFIndex” (type 1)
> 
> 17:02:08 Steam Audio Spatializer #18: “OverrideHRTF” (type 2)
> 
> 17:02:08 Steam Audio Spatializer #19: “DP\_Distance” (type 0)
> 
> 17:02:08 Steam Audio Spatializer #20: “DP\_AirAbsLow” (type 0)
> 
> 17:02:08 Steam Audio Spatializer #21: “DP\_AirAbsMid” (type 0)
> 
> 17:02:08 Steam Audio Spatializer #22: “DP\_AirAbsHigh” (type 0)
> 
> 17:02:08 Steam Audio Spatializer #23: “DP\_Delay” (type 0)
> 
> 17:02:08 Steam Audio Spatializer #24: “DP\_Occlusion” (type 0)
> 
> 17:02:08 Steam Audio Spatializer #25: “DP\_TransLow” (type 0)
> 
> 17:02:08 Steam Audio Spatializer #26: “DP\_TransMid” (type 0)
> 
> 17:02:08 Steam Audio Spatializer #27: “DP\_TransHigh” (type 0)
> 
> 17:02:08 Steam Audio Spatializer #28: “DP\_Directivity” (type 0)
> 
> 17:02:08 Steam Audio Spatializer #29: “OverallGain” (type 3)
> 
> 17:02:08 Loaded plugin library “Steam Audio Mixer Return” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon\_fmod.dll
> 
> 17:02:08 Steam Audio Mixer Return #0: “IndirBinaural” (type 2)
> 
> 17:02:08 Loaded plugin library “Steam Audio Reverb” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon\_fmod.dll
> 
> 17:02:08 Steam Audio Reverb #0: “IndirBinaural” (type 2)
> 
> 17:02:08 Steam Audio Reverb #1: “IndirType” (type 1)
> 
> 17:02:08 Loaded plugin library “Resonance Audio Listener” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/resonanceaudio.dll
> 
> 17:02:08 Resonance Audio Listener #0: “Gain” (type 0)
> 
> 17:02:08 Resonance Audio Listener #1: “Room Properties” (type 3)
> 
> 17:02:08 Loaded plugin library “Resonance Audio Soundfield” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/resonanceaudio.dll
> 
> 17:02:08 Resonance Audio Soundfield #0: “Gain” (type 0)
> 
> 17:02:08 Resonance Audio Soundfield #1: “3D Attributes” (type 3)
> 
> 17:02:08 Resonance Audio Soundfield #2: “Overall Gain” (type 3)
> 
> 17:02:08 Loaded plugin library “Resonance Audio Source” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/resonanceaudio.dll
> 
> 17:02:08 Resonance Audio Source #0: “Gain” (type 0)
> 
> 17:02:08 Resonance Audio Source #1: “Spread” (type 0)
> 
> 17:02:08 Resonance Audio Source #2: “Min Distance” (type 0)
> 
> 17:02:08 Resonance Audio Source #3: “Max Distance” (type 0)
> 
> 17:02:08 Resonance Audio Source #4: “Dist Rolloff” (type 1)
> 
> 17:02:08 Resonance Audio Source #5: “Occlusion” (type 0)
> 
> 17:02:08 Resonance Audio Source #6: “Directivity” (type 0)
> 
> 17:02:08 Resonance Audio Source #7: “Dir Sharpness” (type 0)
> 
> 17:02:08 Resonance Audio Source #8: “3D Attributes” (type 3)
> 
> 17:02:08 Resonance Audio Source #9: “Bypass Room” (type 2)
> 
> 17:02:08 Resonance Audio Source #10: “Near-Field FX” (type 2)
> 
> 17:02:08 Resonance Audio Source #11: “Near-Field Gain” (type 0)
> 
> 17:02:08 Resonance Audio Source #12: “Overall Gain” (type 3)
> 
> 17:02:08 [Initialize Sound System 0x000001e891673530]: Time taken is 281.16ms
> 
> 17:02:09 [Total Load D:/FMOD/Forest Floor 4/Forest Floor 4.fspro 0x000001e891673c10]: Time started
> 
> 17:02:09 [Opening D:/FMOD/Forest Floor 4/Forest Floor 4.fspro 0x000001e891673c10]: Time started
> 
> 17:02:09 [Create mappers]: Time started
> 
> 17:02:09 [Create mappers]: Time taken is 120.06ms
> 
> 17:02:09 [Total preload]: Time started
> 
> 17:02:09 [Preload mappers]: Time started
> 
> 17:02:10 Objects loaded: 201
> 
> 17:02:10 [Object Decoder]: Total time is 183.16ms
> 
> 17:02:10 [I/O Bound]: Total time is 1120.77ms
> 
> 17:02:10 [Preload mappers]: Time taken is 1304.55ms
> 
> 17:02:10 [Hookup relationships]: Time started
> 
> 17:02:10 [Hookup relationships]: Time taken is 29.62ms
> 
> 17:02:10 [Sort relationships]: Time started
> 
> 17:02:10 [Sort relationships]: Time taken is 23.71ms
> 
> 17:02:10 [Finalize loading]: Time started
> 
> 17:02:12 [Uninitialize Sound System 0x000001e891673530]: Time started
> 
> 17:02:12 “FMOD\_ERROR (8): DSP is already in the mixer’s DSP network. It must be removed before being reinserted or released.”
> 
> 17:02:12 “FMOD\_ERROR f:\jk\workspace\build\_\_2.1\_\_studio\_win\studio\src\model\plugininfo.cpp(124): soundSystem()-\>system()-\>unloadPlugin(mHandle)”
> 
> 17:02:12 “FMOD\_ERROR (8): DSP is already in the mixer’s DSP network. It must be removed before being reinserted or released.”
> 
> 17:02:12 “FMOD\_ERROR f:\jk\workspace\build\_\_2.1\_\_studio\_win\studio\src\model\plugininfo.cpp(124): soundSystem()-\>system()-\>unloadPlugin(mHandle)”
> 
> 17:02:12 [Uninitialize Sound System 0x000001e891673530]: Time taken is 17.40ms
> 
> 17:02:12 [Initialize Sound System 0x000001e891673530]: Time started
> 
> 17:02:12 Loaded plugin library “AudioGaming AudioMotors” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/audiogaming\_audiomotors.dll
> 
> 17:02:12 AudioGaming AudioMotors #0: “Drive” (type 0)
> 
> 17:02:12 AudioGaming AudioMotors #1: “RPM” (type 0)
> 
> 17:02:12 AudioGaming AudioMotors #2: “Transpose” (type 0)
> 
> 17:02:12 AudioGaming AudioMotors #3: “Randomize” (type 0)
> 
> 17:02:12 AudioGaming AudioMotors #4: “Adapt” (type 0)
> 
> 17:02:12 AudioGaming AudioMotors #5: “Volume” (type 0)
> 
> 17:02:12 AudioGaming AudioMotors #6: “Format” (type 1)
> 
> 17:02:12 AudioGaming AudioMotors #7: “Car Data” (type 3)
> 
> 17:02:12 AudioGaming AudioMotors #8: “Range” (type 0)
> 
> 17:02:12 AudioGaming AudioMotors #9: “Sync” (type 1)
> 
> 17:02:12 AudioGaming AudioMotors #10: “Mode” (type 1)
> 
> 17:02:12 Loaded plugin library “AudioGaming AudioRain” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/audiogaming\_audiorain.dll
> 
> 17:02:12 AudioGaming AudioRain #0: “GlobalGain” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #1: “GlobalStrength” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #2: “AutoToManual” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #3: “GlobalMax” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #4: “GlobalRate” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #5: “GlobalAttack” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #6: “GlobalMin” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #7: “RumbleLevel” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #8: “RumbleDensity” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #9: “RumbleNotchQ” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #10: “RumbleHiCut” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #11: “RumbleLoCut” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #12: “RumbleCoupl” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #13: “ShowerLevel” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #14: “ShowerColor” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #15: “ShowerLoCut” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #16: “ShowerHiCut” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #17: “Liquid1Level” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #18: “Liquid1Density” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #19: “Liquid1Color” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #20: “Liquid1Visc” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #21: “Liquid1Min” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #22: “Liquid1Max” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #23: “Liquid1LoCut” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #24: “Liquid1HiCut” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #25: “Liquid2Level” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #26: “Liquid2Density” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #27: “Liquid2Color” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #28: “Liquid2Visc” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #29: “Liquid2Min” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #30: “Liquid2Max” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #31: “Liquid2LoCut” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #32: “Liquid2HiCut” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #33: “LFE” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #34: “LFECut” (type 0)
> 
> 17:02:12 AudioGaming AudioRain #35: “Format” (type 1)
> 
> 17:02:12 Loaded plugin library “AudioGaming AudioWeather” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/audiogaming\_audioweather.dll
> 
> 17:02:12 AudioGaming AudioWeather #0: “Wind” (type 0)
> 
> 17:02:12 AudioGaming AudioWeather #1: “Rain” (type 0)
> 
> 17:02:12 AudioGaming AudioWeather #2: “Volume” (type 0)
> 
> 17:02:12 AudioGaming AudioWeather #3: “Weather Type” (type 1)
> 
> 17:02:12 AudioGaming AudioWeather #4: “Format” (type 1)
> 
> 17:02:12 Loaded plugin library “AudioGaming AudioWind” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/audiogaming\_audiowind.dll
> 
> 17:02:12 AudioGaming AudioWind #0: “GlobalGain” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #1: “GlobalSpeed” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #2: “AutoToManual” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #3: “GlobalMax” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #4: “GlobalRate” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #5: “GlobalAttack” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #6: “GlobalMin” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #7: “BackflowLevel” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #8: “BackflowShape” (type 1)
> 
> 17:02:12 AudioGaming AudioWind #9: “BackflowFilter” (type 1)
> 
> 17:02:12 AudioGaming AudioWind #10: “BackflowFreq” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #11: “BackflowQ” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #12: “BackflowRate” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #13: “VariationRange” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #14: “BackflowLoCut” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #15: “BackflowHiCut” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #16: “BackflowCoupl” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #17: “WhistlingLevel” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #18: “WhistlingShape” (type 1)
> 
> 17:02:12 AudioGaming AudioWind #19: “WhistlingQ” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #20: “WhistlingFloor” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #21: “WhistlingRate” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #22: “WhistlingFmin” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #23: “WhistlingFmax” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #24: “WhistlingPres” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #25: “WhistlingLoCut” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #26: “WhistlingHiCut” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #27: “WhistlingCoupl” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #28: “GustsLevel” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #29: “GustsShape” (type 1)
> 
> 17:02:12 AudioGaming AudioWind #30: “GustsMax” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #31: “GustsRate” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #32: “GustsAttack” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #33: “GustsMin” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #34: “GustsLoCut” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #35: “GustsHiCut” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #36: “GustsCoupl” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #37: “SquallsLevel” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #38: “SquallsShape” (type 1)
> 
> 17:02:12 AudioGaming AudioWind #39: “SquallsAmp” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #40: “SquallsRate” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #41: “SquallsFloor” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #42: “SquallsLoCut” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #43: “SquallsHiCut” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #44: “SquallsCoupl” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #45: “LFE” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #46: “LFECut” (type 0)
> 
> 17:02:12 AudioGaming AudioWind #47: “Format” (type 1)
> 
> 17:02:12 fmod\_pluginfactory.cpp(582), PluginFactory::loadPlugin(): No FMOD symbols found in dynamic library ‘C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon.dll’
> 
> 17:02:12 Error loading plugin C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon.dll: Error loading file.
> 
> 17:02:12 Loaded plugin library “Steam Audio Spatializer” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon\_fmod.dll
> 
> 17:02:12 Steam Audio Spatializer #0: “DirectBinaural” (type 2)
> 
> 17:02:12 Steam Audio Spatializer #1: “Interpolation” (type 1)
> 
> 17:02:12 Steam Audio Spatializer #2: “Distance” (type 2)
> 
> 17:02:12 Steam Audio Spatializer #3: “AirAbsorption” (type 2)
> 
> 17:02:12 Steam Audio Spatializer #4: “OcclusionMode” (type 1)
> 
> 17:02:12 Steam Audio Spatializer #5: “OcclusionMethod” (type 1)
> 
> 17:02:12 Steam Audio Spatializer #6: “SourceRadius” (type 0)
> 
> 17:02:12 Steam Audio Spatializer #7: “DirectLevel” (type 0)
> 
> 17:02:12 Steam Audio Spatializer #8: “Indirect” (type 2)
> 
> 17:02:12 Steam Audio Spatializer #9: “IndirBinaural” (type 2)
> 
> 17:02:12 Steam Audio Spatializer #10: “IndirLevel” (type 0)
> 
> 17:02:12 Steam Audio Spatializer #11: “IndirType” (type 1)
> 
> 17:02:12 Steam Audio Spatializer #12: “StaticListener” (type 2)
> 
> 17:02:12 Steam Audio Spatializer #13: “Name” (type 3)
> 
> 17:02:12 Steam Audio Spatializer #14: “SourcePos” (type 3)
> 
> 17:02:12 Steam Audio Spatializer #15: “DipoleWeight” (type 0)
> 
> 17:02:12 Steam Audio Spatializer #16: “DipolePower” (type 0)
> 
> 17:02:12 Steam Audio Spatializer #17: “HRTFIndex” (type 1)
> 
> 17:02:12 Steam Audio Spatializer #18: “OverrideHRTF” (type 2)
> 
> 17:02:12 Steam Audio Spatializer #19: “DP\_Distance” (type 0)
> 
> 17:02:12 Steam Audio Spatializer #20: “DP\_AirAbsLow” (type 0)
> 
> 17:02:12 Steam Audio Spatializer #21: “DP\_AirAbsMid” (type 0)
> 
> 17:02:12 Steam Audio Spatializer #22: “DP\_AirAbsHigh” (type 0)
> 
> 17:02:12 Steam Audio Spatializer #23: “DP\_Delay” (type 0)
> 
> 17:02:12 Steam Audio Spatializer #24: “DP\_Occlusion” (type 0)
> 
> 17:02:12 Steam Audio Spatializer #25: “DP\_TransLow” (type 0)
> 
> 17:02:12 Steam Audio Spatializer #26: “DP\_TransMid” (type 0)
> 
> 17:02:12 Steam Audio Spatializer #27: “DP\_TransHigh” (type 0)
> 
> 17:02:12 Steam Audio Spatializer #28: “DP\_Directivity” (type 0)
> 
> 17:02:12 Steam Audio Spatializer #29: “OverallGain” (type 3)
> 
> 17:02:12 Loaded plugin library “Steam Audio Mixer Return” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon\_fmod.dll
> 
> 17:02:12 Steam Audio Mixer Return #0: “IndirBinaural” (type 2)
> 
> 17:02:12 Loaded plugin library “Steam Audio Reverb” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon\_fmod.dll
> 
> 17:02:12 Steam Audio Reverb #0: “IndirBinaural” (type 2)
> 
> 17:02:12 Steam Audio Reverb #1: “IndirType” (type 1)
> 
> 17:02:12 Loaded plugin library “Resonance Audio Listener” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/resonanceaudio.dll
> 
> 17:02:12 Resonance Audio Listener #0: “Gain” (type 0)
> 
> 17:02:12 Resonance Audio Listener #1: “Room Properties” (type 3)
> 
> 17:02:12 Loaded plugin library “Resonance Audio Soundfield” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/resonanceaudio.dll
> 
> 17:02:12 Resonance Audio Soundfield #0: “Gain” (type 0)
> 
> 17:02:12 Resonance Audio Soundfield #1: “3D Attributes” (type 3)
> 
> 17:02:12 Resonance Audio Soundfield #2: “Overall Gain” (type 3)
> 
> 17:02:12 Loaded plugin library “Resonance Audio Source” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/resonanceaudio.dll
> 
> 17:02:12 Resonance Audio Source #0: “Gain” (type 0)
> 
> 17:02:12 Resonance Audio Source #1: “Spread” (type 0)
> 
> 17:02:12 Resonance Audio Source #2: “Min Distance” (type 0)
> 
> 17:02:12 Resonance Audio Source #3: “Max Distance” (type 0)
> 
> 17:02:12 Resonance Audio Source #4: “Dist Rolloff” (type 1)
> 
> 17:02:12 Resonance Audio Source #5: “Occlusion” (type 0)
> 
> 17:02:12 Resonance Audio Source #6: “Directivity” (type 0)
> 
> 17:02:12 Resonance Audio Source #7: “Dir Sharpness” (type 0)
> 
> 17:02:12 Resonance Audio Source #8: “3D Attributes” (type 3)
> 
> 17:02:12 Resonance Audio Source #9: “Bypass Room” (type 2)
> 
> 17:02:12 Resonance Audio Source #10: “Near-Field FX” (type 2)
> 
> 17:02:12 Resonance Audio Source #11: “Near-Field Gain” (type 0)
> 
> 17:02:12 Resonance Audio Source #12: “Overall Gain” (type 3)
> 
> 17:02:12 [Initialize Sound System 0x000001e891673530]: Time taken is 679.04ms
> 
> 17:02:31 [Finalize loading]: Time taken is 20297.38ms
> 
> 17:02:31 [Total preload]: Time taken is 21656.08ms
> 
> 17:02:31 Macro: Project recovery
> 
> 17:02:31 [Resync auditioning D:/FMOD/Forest Floor 4/Forest Floor 4.fspro 0x000001e891673c10]: Time started
> 
> 17:02:31 [Resync Auditioning Queue 0x000001e891673530]: Time started
> 
> 17:02:31 Resyncing (build: 68, delete: 0, mute: 0)
> 
> 17:02:31 fmod\_objectlookup.h(122), ObjectLookup::get(): Lookup failed for ParameterLayoutModel: {fd43d611-3f05-0b51-070a-8ebd288c9853}
> 
> 17:02:31 fmod\_objectlookup.h(122), ObjectLookup::get(): Lookup failed for ParameterLayoutModel: {c96b30a1-d5ac-04bc-3cbb-1202de5c7ad8}
> 
> 17:02:31 fmod\_objectlookup.h(122), ObjectLookup::get(): Lookup failed for ParameterLayoutModel: {699314b0-d8d4-0489-39b8-2dd01b2dffca}
> 
> 17:02:31 fmod\_objectlookup.h(122), ObjectLookup::get(): Lookup failed for ParameterLayoutModel: {9c406983-802d-041e-349d-136f0026f960}
> 
> 17:02:31 fmod\_objectlookup.h(122), ObjectLookup::get(): Lookup failed for ParameterLayoutModel: {4202cd5f-a8b5-0ad8-0a88-b85762303ff7}
> 
> 17:02:31 fmod\_objectlookup.h(122), ObjectLookup::get(): Lookup failed for ParameterLayoutModel: {6bf47f53-abad-0f50-2567-21089758718a}
> 
> 17:02:31 fmod\_objectlookup.h(122), ObjectLookup::get(): Lookup failed for ParameterLayoutModel: {2ec56f25-e9c8-0191-066a-e82471e23180}
> 
> 17:02:31 [Resync Auditioning Queue 0x000001e891673530]: Time taken is 9.35ms
> 
> 17:02:31 [Resync auditioning D:/FMOD/Forest Floor 4/Forest Floor 4.fspro 0x000001e891673c10]: Time taken is 9.42ms
> 
> 17:02:31 [Opening D:/FMOD/Forest Floor 4/Forest Floor 4.fspro 0x000001e891673c10]: Time taken is 21997.51ms
> 
> 17:02:31 [Total Load D:/FMOD/Forest Floor 4/Forest Floor 4.fspro 0x000001e891673c10]: Time taken is 22136.49ms
> 
> 17:02:31 Macro: Project recovery
> 
> 17:02:31 ScriptServer started on 0.0.0.0 (3663)
> 
> 17:02:32 Event activated: [None] [#2 times]
> 
> 17:02:32 Activated ‘Forest Floor 4.fspro[\*] - Event Editor’ for ‘D:/FMOD/Forest Floor 4/Forest Floor 4.fspro’
> 
> 17:02:37 Activated ‘Forest Floor 4.fspro[\*] - Console’ for ‘D:/FMOD/Forest Floor 4/Forest Floor 4.fspro’

---

<div class="post-metadata">

### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [May 7, 2020, 4:05am UTC](https://qa.fmod.com/t/fmod-steamaudio-phonon-crashing-unity/15685/10 "2020-05-07T04:05:33Z")

</div>

Oh in Studio I am getting that, I thought you were talking about Unity sorry.

You should be able to ignore that and still have it work.
