# FMOD Studio and API working together

**URL:** <https://qa.fmod.com/t/fmod-studio-and-api-working-together/12919>\
**Category:** FMOD Studio\
**Created:** [January 9, 2017, 3:11am UTC](https://qa.fmod.com/t/fmod-studio-and-api-working-together/12919 "2017-01-09T03:11:46Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Prosthesis](https://avatars.discourse-cdn.com/v4/letter/p/c57346/32.png) [@Prosthesis](https://qa.fmod.com/u/Prosthesis)\
**Post date:** [January 9, 2017, 3:11am UTC](https://qa.fmod.com/t/fmod-studio-and-api-working-together/12919/1 "2017-01-09T03:11:46Z")

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Hi There,

What’s the expected way/process for work done in FMOD studio to be incorporated in a code base? I hope that makes sense. I’m new to FMOD and audio work/processes in general so I don’t understand how the two utilities are supposed to be used together.

Specifically, I’m a developer who’s working with an audio guy on a project that will eventually run on a raspberry pi. My audio friend has created an FMOD Studio project (if that’s the right term), where he has events that trigger certain audio he’s created. I want to codify what he’s done. Would I re-write what he’s done in FMOD Studio in code using the low level API or is there a button that spits out code or I hope this question makes sense?

Thanks!

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**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [January 10, 2017, 12:08am UTC](https://qa.fmod.com/t/fmod-studio-and-api-working-together/12919/2 "2017-01-10T00:08:56Z")

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Check out the FMOD Studio API examples, that should be enough to get you started :

${YOURINSTALLDIR}\api\studio\examples

Cheers
