# Fmod Studio and Havok Vision

**URL:** <https://qa.fmod.com/t/fmod-studio-and-havok-vision/10853>\
**Category:** FMOD Studio\
**Created:** [February 12, 2013, 4:46pm UTC](https://qa.fmod.com/t/fmod-studio-and-havok-vision/10853 "2013-02-12T16:46:23Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Mah](https://avatars.discourse-cdn.com/v4/letter/m/e36b37/32.png) [@Mah](https://qa.fmod.com/u/Mah)\
**Post date:** [February 12, 2013, 4:46pm UTC](https://qa.fmod.com/t/fmod-studio-and-havok-vision/10853/1 "2013-02-12T16:46:23Z")

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Hi,

We’ve started to migrate our game over to a new engine, Havok Vision, which from what we’ve seen so far has nice integration with Fmod. I was wondering if it is on the horizon for either Firelight or Havok to include support for the upcoming Fmod Studio in the Havok Vision engine and vForge.

Thanks!

Kris

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**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [March 12, 2013, 9:40am UTC](https://qa.fmod.com/t/fmod-studio-and-havok-vision/10853/2 "2013-03-12T09:40:40Z")

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Good question, we’ve got a good relationship with those guys but we havent started working with them yet about it. I’ll see what they’re up to now and if we can get something happening soon.

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**Author:** ![Mah](https://avatars.discourse-cdn.com/v4/letter/m/e36b37/32.png) [@Mah](https://qa.fmod.com/u/Mah)\
**Post date:** [March 25, 2013, 4:55pm UTC](https://qa.fmod.com/t/fmod-studio-and-havok-vision/10853/3 "2013-03-25T16:55:53Z")

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Much appreciated, thanks!
