# FMOD studio and Unity 2017.4.7f1

**URL:** <https://qa.fmod.com/t/fmod-studio-and-unity-2017-4-7f1/14045>\
**Category:** FMOD Studio\
**Created:** [August 14, 2018, 3:07pm UTC](https://qa.fmod.com/t/fmod-studio-and-unity-2017-4-7f1/14045 "2018-08-14T15:07:44Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Apheo](https://avatars.discourse-cdn.com/v4/letter/a/b2d939/32.png) [@Apheo](https://qa.fmod.com/u/Apheo)\
**Post date:** [August 14, 2018, 3:07pm UTC](https://qa.fmod.com/t/fmod-studio-and-unity-2017-4-7f1/14045/1 "2018-08-14T15:07:44Z")

</div>

Hello,  
Im in a time rush with a project and have some problems with integrating FMOD with Unity.  
We use Unity 2017.4.7f1 and in fmod documentation it says: “The Integration will work with all versions of Unity 5 up to 2017.3 both Pro and Free, and Unity 4 with a Pro license.”

Does that mean that our newer Unity version doesnt support FMOD integration? Because Im getting some errors. “Assets/Plugins/FMOD/Timeline/FMODEventTrack.cs(48,50): error CS0117: `FMODUnity.RuntimeManager' does not contain a definition for`IsQuitting’” "

---

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [August 17, 2018, 12:33am UTC](https://qa.fmod.com/t/fmod-studio-and-unity-2017-4-7f1/14045/2 "2018-08-17T00:33:10Z")

</div>

It looks like the docs haven’t updated, thanks for bringing that to our attention.  
Our integration has been tested with versions up to and including v2018.2.

The first thing I would suggest is to reimport the latest integration package to make sure all the files are up to date.
