# FMOD studio API 3D looking up.

**URL:** <https://qa.fmod.com/t/fmod-studio-api-3d-looking-up/12408>\
**Category:** FMOD Studio\
**Created:** [March 25, 2016, 8:22pm UTC](https://qa.fmod.com/t/fmod-studio-api-3d-looking-up/12408 "2016-03-25T20:22:05Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![hitech](https://avatars.discourse-cdn.com/v4/letter/h/f9ae1b/32.png) [@hitech](https://qa.fmod.com/u/hitech)\
**Post date:** [March 25, 2016, 8:22pm UTC](https://qa.fmod.com/t/fmod-studio-api-3d-looking-up/12408/1 "2016-03-25T20:22:05Z")

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Many of our players are having issues when looking straight up with sounds becoming erratic or stopping.

Is there a possible gimmble lock issue or divide by zero issue with the up case in the 3d api?

We are using studio 1.08.

Thanks  
Dale

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**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [March 28, 2016, 11:30pm UTC](https://qa.fmod.com/t/fmod-studio-api-3d-looking-up/12408/2 "2016-03-28T23:30:44Z")

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There should be no issue if the vectors are set up correctly.

Make sure that the 2 orientation vectors for the listener are both perpendicular to each other and unit length (1.0).

If you can demonstrate some settings that give you a problem, ie values for vectors, please paste them here and we can test them for you.
