# FMOD Studio crashes on Linux systems without PulseAudio

**URL:** https://qa.fmod.com/t/fmod-studio-crashes-on-linux-systems-without-pulseaudio/18484
**Category:** FMOD Engine
**Tags:** cpp
**Created:** [March 7, 2022, 8:07pm UTC](https://qa.fmod.com/t/fmod-studio-crashes-on-linux-systems-without-pulseaudio/18484 "2022-03-07T20:07:08Z")
**Posts on this page:** 3
**Page:** 1

<div class="post-metadata">

### Author: ![sldev](https://avatars.discourse-cdn.com/v4/letter/s/ebca7d/32.png) [@sldev](https://qa.fmod.com/u/sldev)
#### Post date: [March 7, 2022, 8:07pm UTC](https://qa.fmod.com/t/fmod-studio-crashes-on-linux-systems-without-pulseaudio/18484/1 "2022-03-07T20:07:08Z")

</div>

Greetings,

I just notice a bug that did not occur in the past (but I cannot tell you in which FMOD Studio version it got introduced)…

When attempting a setOutput(FMOD\_OUTPUTTYPE\_PULSEAUDIO) on a Linux system without PulseAudio, instead of returning an error (i.e. not FMOD\_OK) like it used to do in the past, FMOD Studio (v2.02.05 patch 1) now crashes with the following stderr output:

`Assertion 'm' failed at ../src/pulse/mainloop.c:790, function pa_mainloop_wakeup(). Aborting`

---

<div class="post-metadata">

### Author: ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)
#### Post date: [March 14, 2022, 11:09pm UTC](https://qa.fmod.com/t/fmod-studio-crashes-on-linux-systems-without-pulseaudio/18484/2 "2022-03-14T23:09:51Z")

</div>

I have reproduced this issue as you have described, it looks like this came in at 2.02.03.  
I have passed this on to the dev team to fix in a future release, thanks for letting us know!

---

<div class="post-metadata">

### Author: ![sldev](https://avatars.discourse-cdn.com/v4/letter/s/ebca7d/32.png) [@sldev](https://qa.fmod.com/u/sldev)
#### Post date: [May 20, 2022, 2:01pm UTC](https://qa.fmod.com/t/fmod-studio-crashes-on-linux-systems-without-pulseaudio/18484/3 "2022-05-20T14:01:20Z")

</div>

Yep, it’s now fixed in FMOD Studio v2.02.07. Thank you !
