# Fmod Studio Debug

**URL:** <https://qa.fmod.com/t/fmod-studio-debug/15643>\
**Category:** FMOD Studio\
**Created:** [April 14, 2020, 3:48pm UTC](https://qa.fmod.com/t/fmod-studio-debug/15643 "2020-04-14T15:48:41Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![vertigobaturalp](https://avatars.discourse-cdn.com/v4/letter/v/d26b3c/32.png) [@vertigobaturalp](https://qa.fmod.com/u/vertigobaturalp)\
**Post date:** [April 14, 2020, 3:48pm UTC](https://qa.fmod.com/t/fmod-studio-debug/15643/1 "2020-04-14T15:48:41Z")

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Why dsp use %7 while only main menu music play. There no any audio process on music channel. I can’t understand. How Fmod use this dsp?  
Also small level bars(top of fader and process zone) should change while top channels drag left or right in mixer view .  
Unity audio is disable but unity profile show %0.4 audio dsp usage.

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [April 23, 2020, 4:29am UTC](https://qa.fmod.com/t/fmod-studio-debug/15643/2 "2020-04-23T04:29:08Z")

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I’m not entirely sure what you are asking. The 7% is of the mixer thread, another way to think of it is a percentage of realtime. For example if it takes 5ms to produce 10ms of audio, you are at 50% since you have to produce chunks of audio at regular intervals. That’s why it glitches when it goes over 100%, i.e. it took 12ms to produce 10ms of audio, so you’re 2ms late.
