# FMOD\_STUDIO\_EVENT\_CALLBACK\_SOUND\_STOPPED events on parameter change

**URL:** <https://qa.fmod.com/t/fmod-studio-event-callback-sound-stopped-events-on-parameter-change/13680>\
**Category:** FMOD Studio\
**Created:** [January 31, 2018, 9:55pm UTC](https://qa.fmod.com/t/fmod-studio-event-callback-sound-stopped-events-on-parameter-change/13680 "2018-01-31T21:55:00Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![jbgben](https://avatars.discourse-cdn.com/v4/letter/j/f475e1/32.png) [@jbgben](https://qa.fmod.com/u/jbgben)\
**Post date:** [January 31, 2018, 9:55pm UTC](https://qa.fmod.com/t/fmod-studio-event-callback-sound-stopped-events-on-parameter-change/13680/1 "2018-01-31T21:55:00Z")

</div>

I have an eventInstance that is getting a FMOD\_STUDIO\_EVENT\_CALLBACK\_SOUND\_STOPPED event when I set a parameter. This parameter event causes one part of the audio to stop, and another to play. are there best practices to ensure that this doesn’t happen?

---

<div class="post-metadata">

**Author:** ![jbgben](https://avatars.discourse-cdn.com/v4/letter/j/f475e1/32.png) [@jbgben](https://qa.fmod.com/u/jbgben)\
**Post date:** [January 31, 2018, 10:52pm UTC](https://qa.fmod.com/t/fmod-studio-event-callback-sound-stopped-events-on-parameter-change/13680/2 "2018-01-31T22:52:30Z")

</div>

Never mind, I was checking the wrong callback.
