# "FMOD Studio: Instance of Event {0} found playing at the origin" Help please!?

**URL:** <https://qa.fmod.com/t/fmod-studio-instance-of-event-0-found-playing-at-the-origin-help-please/12874>\
**Category:** FMOD Studio\
**Created:** [December 14, 2016, 1:07pm UTC](https://qa.fmod.com/t/fmod-studio-instance-of-event-0-found-playing-at-the-origin-help-please/12874 "2016-12-14T13:07:15Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![gorevan](https://avatars.discourse-cdn.com/v4/letter/g/da6949/32.png) [@gorevan](https://qa.fmod.com/u/gorevan)\
**Post date:** [December 14, 2016, 1:07pm UTC](https://qa.fmod.com/t/fmod-studio-instance-of-event-0-found-playing-at-the-origin-help-please/12874/1 "2016-12-14T13:07:15Z")

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Okay so I have followed the “Audio for Unity 5: Survival Shooter” series on YouTube and I followed the Adaptive Music video and I am getting some sort of warning and my music will not play at all. So I have made the Music Control script they said and then referenced it within my other scripts however whenever I play I get this warning here:

“FMOD Studio: Instance of Event event:/Music/Music found playing at the origin. EventInstance.set3DAttributes() should be called on all 3D events”

It would be great if anyone could help me, I appreciate any time given to this question.

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**Author:** ![gorevan](https://avatars.discourse-cdn.com/v4/letter/g/da6949/32.png) [@gorevan](https://qa.fmod.com/u/gorevan)\
**Post date:** [December 14, 2016, 1:38pm UTC](https://qa.fmod.com/t/fmod-studio-instance-of-event-0-found-playing-at-the-origin-help-please/12874/2 "2016-12-14T13:38:39Z")

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Okay so I have a Main Menu Scene and the audio plays there however when I change scene it stops… any ideas guys?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [December 14, 2016, 10:52pm UTC](https://qa.fmod.com/t/fmod-studio-instance-of-event-0-found-playing-at-the-origin-help-please/12874/3 "2016-12-14T22:52:11Z")

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If you are getting that warning, it may be because the sound is 3D, the position is set to (0,0,0) but the listener is too far away to hear it.

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**Author:** ![gorevan](https://avatars.discourse-cdn.com/v4/letter/g/da6949/32.png) [@gorevan](https://qa.fmod.com/u/gorevan)\
**Post date:** [December 14, 2016, 10:57pm UTC](https://qa.fmod.com/t/fmod-studio-instance-of-event-0-found-playing-at-the-origin-help-please/12874/4 "2016-12-14T22:57:00Z")

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> [@](#):
>
> If you are getting that warning, it may be because the sound is 3D, the position is set to (0,0,0) but the listener is too far away to hear it.

I figured this out a while ago and just made the audio into 2D, thanks anyways man!
