# FMOD\_Studio\_MixerStrip\_StopAllEvents() when?

**URL:** <https://qa.fmod.com/t/fmod-studio-mixerstrip-stopallevents-when/11629>\
**Category:** Unity\
**Created:** [September 5, 2014, 7:02pm UTC](https://qa.fmod.com/t/fmod-studio-mixerstrip-stopallevents-when/11629 "2014-09-05T19:02:17Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![rikur](https://avatars.discourse-cdn.com/v4/letter/r/b5ac83/32.png) [@rikur](https://qa.fmod.com/u/rikur)\
**Post date:** [September 5, 2014, 7:02pm UTC](https://qa.fmod.com/t/fmod-studio-mixerstrip-stopallevents-when/11629/1 "2014-09-05T19:02:17Z")

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Hi,

I know you’re probably very busy, but do you have any estimate on when FMOD\_Studio\_MixerStrip\_StopAllEvents() could be implemented?

I would really have use for this command as currently it’s difficult to stop all OneShot sounds at once. For example when switching states in the game etc…

Thanks,  
Riku

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**Author:** ![Guest1](https://avatars.discourse-cdn.com/v4/letter/g/ecccb3/32.png) [@Guest1](https://qa.fmod.com/u/Guest1)\
**Post date:** [September 9, 2014, 3:48am UTC](https://qa.fmod.com/t/fmod-studio-mixerstrip-stopallevents-when/11629/2 "2014-09-09T03:48:15Z")

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This feature will be available in 1.05.01, which should be released in a couple of weeks.

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**Author:** ![rikur](https://avatars.discourse-cdn.com/v4/letter/r/b5ac83/32.png) [@rikur](https://qa.fmod.com/u/rikur)\
**Post date:** [September 9, 2014, 5:33am UTC](https://qa.fmod.com/t/fmod-studio-mixerstrip-stopallevents-when/11629/3 "2014-09-09T05:33:29Z")

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Nice! Thanks a bunch!
