# FMOD Studio Oculus not compatable with UE4.7.2?

**URL:** <https://qa.fmod.com/t/fmod-studio-oculus-not-compatable-with-ue4-7-2/11973>\
**Category:** Unreal Engine\
**Created:** [July 1, 2015, 10:27pm UTC](https://qa.fmod.com/t/fmod-studio-oculus-not-compatable-with-ue4-7-2/11973 "2015-07-01T22:27:35Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Jusmac](https://avatars.discourse-cdn.com/v4/letter/j/f475e1/32.png) [@Jusmac](https://qa.fmod.com/u/Jusmac)\
**Post date:** [July 1, 2015, 10:27pm UTC](https://qa.fmod.com/t/fmod-studio-oculus-not-compatable-with-ue4-7-2/11973/1 "2015-07-01T22:27:35Z")

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I have just downloaded the Fmod plugin for UE4, Dropped the “FMODStudio” folder into my Unreal Engine/4.7/Engine/Plugins folder but when I attempt to run UE4 it loads up to about 70% and fails to load and says “the module ‘FMODStudioOculus’ does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled”. I assume I’m doing something wrong or missing something here because the downloads page says its for UE4 4.6 , 4.7 & 4.8…

Any help or suggestions would be greatly appreciated.  
Thanks.

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [July 3, 2015, 7:08am UTC](https://qa.fmod.com/t/fmod-studio-oculus-not-compatable-with-ue4-7-2/11973/2 "2015-07-03T07:08:15Z")

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We switched over to 4.8 for the latest release. We only build the binaries against one version of the engine. To use the plugin for a different version, the best bet will be to get the source from github and follow one of the steps described in the following post:

[http://52.88.2.202/questions/question/how-to-build-fmodstudiooculus-plugin-ue4-windows](http://52.88.2.202/questions/question/how-to-build-fmodstudiooculus-plugin-ue4-windows)

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<div class="post-metadata">

**Author:** ![Jusmac](https://avatars.discourse-cdn.com/v4/letter/j/f475e1/32.png) [@Jusmac](https://qa.fmod.com/u/Jusmac)\
**Post date:** [July 5, 2015, 10:01am UTC](https://qa.fmod.com/t/fmod-studio-oculus-not-compatable-with-ue4-7-2/11973/3 "2015-07-05T10:01:37Z")

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> [@](#):
>
> We switched over to 4.8 for the latest release. We only build the binaries against one version of the engine. To use the plugin for a different version, the best bet will be to get the source from github and follow one of the steps described in the following post:
> 
> [http://52.88.2.202/questions/question/how-to-build-fmodstudiooculus-plugin-ue4-windows](http://52.88.2.202/questions/question/how-to-build-fmodstudiooculus-plugin-ue4-windows)

Thanks that solved my problem!, the update to 4.8 was all I needed to do. thankfully I didn’t need to re-build and scrips.
