# FMOD\_STUDIO\_STOP\_IMMEDIATE causes clicky noise

**URL:** <https://qa.fmod.com/t/fmod-studio-stop-immediate-causes-clicky-noise/19291>\
**Category:** FMOD Engine\
**Created:** [September 19, 2022, 5:32pm UTC](https://qa.fmod.com/t/fmod-studio-stop-immediate-causes-clicky-noise/19291 "2022-09-19T17:32:04Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![itel](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/itel/32/373_2.png) [@itel](https://qa.fmod.com/u/itel)\
**Post date:** [September 19, 2022, 5:32pm UTC](https://qa.fmod.com/t/fmod-studio-stop-immediate-causes-clicky-noise/19291/1 "2022-09-19T17:32:04Z")

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Hello,  
Using `EventInstance::stop()` with the `FMOD_STUDIO_STOP_IMMEDIATE` argument causes clicky noise on the event finishing. You can reproduce this issue inside FMOD Studio by repeatedly playing and stopping the event by `ctrl-shift-space` or via FMOD Studio API acting the same way. I’ve tested FMOD 2.02.06 and 2.02.08 with the “UI/Cancel” event from Studio examples.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [September 20, 2022, 4:48am UTC](https://qa.fmod.com/t/fmod-studio-stop-immediate-causes-clicky-noise/19291/2 "2022-09-20T04:48:51Z")

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Hi,

If it is possible use the `FMOD_STUDIO_STOP_ALLOWFADEOUT` option instead to avoid clicking. If not then set the volume of the event instance to 0 using `EventInstance::setVolume()` just before you call stop(). This will hopefully help the clicking.
