# FMOD\_Studio\_System\_Initialize crash because of PlayStation 5 DualSense cable-connected

**URL:** <https://qa.fmod.com/t/fmod-studio-system-initialize-crash-because-of-playstation-5-dualsense-cable-connected/20584>\
**Category:** Unity\
**Tags:** csharp\
**Created:** [August 23, 2023, 12:53pm UTC](https://qa.fmod.com/t/fmod-studio-system-initialize-crash-because-of-playstation-5-dualsense-cable-connected/20584 "2023-08-23T12:53:17Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![vm.hcg](https://avatars.discourse-cdn.com/v4/letter/v/76d3ee/32.png) [@vm.hcg](https://qa.fmod.com/u/vm.hcg)\
**Post date:** [August 23, 2023, 12:53pm UTC](https://qa.fmod.com/t/fmod-studio-system-initialize-crash-because-of-playstation-5-dualsense-cable-connected/20584/1 "2023-08-23T12:53:17Z")

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We have a Unity project, and when we try to launch our game with a connected (by USB cable) PlayStation 5 controller (DualSense), we have an exception in calling internal FMOD\_Studio\_System\_Initialize(). The error text says:  
**[FMOD] OutputWASAPI::storeDeviceInfo : IAudioClient::GetMixFormat returned 0x80070032.**

Because of this, players can’t play our game with cable-connected DualSense.

There are no problems with the Playstation 4 controller. Only with PlayStation 5.

FMOD Studio Unity Integration version: 2.02.04  
Unity version: 2021.3.12f1

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<div class="post-metadata">

**Author:** ![vm.hcg](https://avatars.discourse-cdn.com/v4/letter/v/76d3ee/32.png) [@vm.hcg](https://qa.fmod.com/u/vm.hcg)\
**Post date:** [August 23, 2023, 5:15pm UTC](https://qa.fmod.com/t/fmod-studio-system-initialize-crash-because-of-playstation-5-dualsense-cable-connected/20584/2 "2023-08-23T17:15:58Z")

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Just found that it is related to [ERR\_OUTPUT\_INIT on Windows, 2.02.05 - #10 by aguerin](https://qa.fmod.com/t/err-output-init-on-windows-2-02-05/18232/10)  
and can be solved by either disabling non-used audio output devices or updating FMOD Studio Unity Integration.
