# FMOD Studio with UE4

**URL:** <https://qa.fmod.com/t/fmod-studio-with-ue4/12002>\
**Category:** Unreal Engine\
**Created:** [August 3, 2015, 10:53pm UTC](https://qa.fmod.com/t/fmod-studio-with-ue4/12002 "2015-08-03T22:53:55Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![twoz](https://avatars.discourse-cdn.com/v4/letter/t/ec9cab/32.png) [@twoz](https://qa.fmod.com/u/twoz)\
**Post date:** [August 3, 2015, 10:53pm UTC](https://qa.fmod.com/t/fmod-studio-with-ue4/12002/1 "2015-08-03T22:53:55Z")

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Hello,

I’m considering using FMOD with the UE4 and I have a very basic (probably nooby) question: How does the UE4 plugin work? Does it bypass UE4 audio engine? (i’m looking at the official fmod/ue4-integration repo and i see no processing or even accessing audio data from UE engine). Does it mean that if I put both FMODAmbientSound and ordinary unreal’s AmbientSound onto the level I will get duplicated audio output?

Thanks in advance for the answers

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**Author:** ![concrete\_buffalo](https://avatars.discourse-cdn.com/v4/letter/c/bc79bd/32.png) [@concrete\_buffalo](https://qa.fmod.com/u/concrete_buffalo)\
**Post date:** [August 26, 2015, 5:43pm UTC](https://qa.fmod.com/t/fmod-studio-with-ue4/12002/2 "2015-08-26T17:43:29Z")

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Hi,  
FMOD works in parallel to UE4’s integrated audio. You can use both, if you want to. I wouldn’t personally use both, as I don’t think it’s very efficient 🙂 If you put the same audio asset into both audio systems then you are duplicating the assets, not FMOD/UE4.

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [September 3, 2015, 3:51am UTC](https://qa.fmod.com/t/fmod-studio-with-ue4/12002/3 "2015-09-03T03:51:18Z")

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> [@](#):
>
> Hi,  
> FMOD works in parallel to UE4’s integrated audio. You can use both, if you want to. I wouldn’t personally use both, as I don’t think it’s very efficient 🙂 If you put the same audio asset into both audio systems then you are duplicating the assets, not FMOD/UE4.

That response is exactly correct, FMOD works independently to the inbuilt audio.
