# FMOD\_System\_Update A socket error occurred

**URL:** <https://qa.fmod.com/t/fmod-system-update-a-socket-error-occurred/15760>\
**Category:** FMOD Engine\
**Created:** [May 12, 2020, 4:03pm UTC](https://qa.fmod.com/t/fmod-system-update-a-socket-error-occurred/15760 "2020-05-12T16:03:34Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![ed\_welch](https://avatars.discourse-cdn.com/v4/letter/e/8baadc/32.png) [@ed\_welch](https://qa.fmod.com/u/ed_welch)\
**Post date:** [May 12, 2020, 4:03pm UTC](https://qa.fmod.com/t/fmod-system-update-a-socket-error-occurred/15760/1 "2020-05-12T16:03:35Z")

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I have been using Fmod api in a windows game and it works perfectly. However, when I tried to get it working on MacOS, I get the following message on initialisation:

FMOD\_Debug\_Initialize error:A command issued was not supported by this object. Possibly a plugin without certain callbacks specified.

Then when I call FMOD\_System\_Update I get the following error:  
\*\*FMOD Update error: A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere.

Update: forgot to mention, I am using 1.10.20  
I got some more detail by linking to libfmodL.dylib:  
[ERR] FMOD\_OS\_Net\_Listen : bind failed with errno 1  
It seems to be trying to send something over the internet. It should not be doing that!

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [May 20, 2020, 5:32am UTC](https://qa.fmod.com/t/fmod-system-update-a-socket-error-occurred/15760/2 "2020-05-20T05:32:58Z")

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Are you using `FMOD_STUDIO_INIT_LIVEUPDATE`?  
Can you share the entire log output?

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<div class="post-metadata">

**Author:** ![ed\_welch](https://avatars.discourse-cdn.com/v4/letter/e/8baadc/32.png) [@ed\_welch](https://qa.fmod.com/u/ed_welch)\
**Post date:** [May 20, 2020, 2:28pm UTC](https://qa.fmod.com/t/fmod-system-update-a-socket-error-occurred/15760/3 "2020-05-20T14:28:59Z")

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I figured out what the problem was. For some reason I had set FMOD\_INIT\_PROFILE\_ENABLE. On Windows it doesn’t cause any problem, but on Mac it does. So, removing the flag fixed the problem.  
Thanks for the answer anyways.
