# FMOD Tip - Gitignore for the FMOD Integration in Unity (FMOD Unity Gitignore)

**URL:** <https://qa.fmod.com/t/fmod-tip-gitignore-for-the-fmod-integration-in-unity-fmod-unity-gitignore/16283>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [October 11, 2020, 9:35pm UTC](https://qa.fmod.com/t/fmod-tip-gitignore-for-the-fmod-integration-in-unity-fmod-unity-gitignore/16283 "2020-10-11T21:35:12Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [December 14, 2021, 5:38am UTC](https://qa.fmod.com/t/fmod-tip-gitignore-for-the-fmod-integration-in-unity-fmod-unity-gitignore/16283/16 "2021-12-14T05:38:22Z")

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Just linking in the response from your other post here:

> [@FMODStudiol.dll file stays in the project when switching branches](https://qa.fmod.com/t/fmodstudiol-dll-file-stays-in-the-project-when-switching-branches/18069/2):
>
> That DLL will be the DLL that Unity is using to run FMOD in the background. It cannot release it whilst the Unity project is open, which is by design, so you will need to close Unity before changing branches.

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_[View the full topic](https://qa.fmod.com/t/fmod-tip-gitignore-for-the-fmod-integration-in-unity-fmod-unity-gitignore/16283)._
