# FMOD track mute when adding Resonance Audio plug-in

**URL:** <https://qa.fmod.com/t/fmod-track-mute-when-adding-resonance-audio-plug-in/15015>\
**Category:** FMOD Studio\
**Created:** [September 4, 2019, 9:31am UTC](https://qa.fmod.com/t/fmod-track-mute-when-adding-resonance-audio-plug-in/15015 "2019-09-04T09:31:14Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Skaju25](https://avatars.discourse-cdn.com/v4/letter/s/ad7895/32.png) [@Skaju25](https://qa.fmod.com/u/Skaju25)\
**Post date:** [September 4, 2019, 9:31am UTC](https://qa.fmod.com/t/fmod-track-mute-when-adding-resonance-audio-plug-in/15015/1 "2019-09-04T09:31:14Z")

</div>

Hi

It’s my first time with FMOD. And I have problem with adding Resonance Audio by Google plug-ins. When I add them all sounds effects mute untile I turn them off. What Im doing wrong ?

---

<div class="post-metadata">

**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [September 9, 2019, 1:54am UTC](https://qa.fmod.com/t/fmod-track-mute-when-adding-resonance-audio-plug-in/15015/2 "2019-09-09T01:54:19Z")

</div>

The Google Resonance plugin requires both a source and a listener plugin to be present in the project.

Place the source plugin in the event you wish to be spatialized and the listener on a group bus or the master bus in the mixer. If your game will have spatialized and non-spatialized audio, place the listener on a group bus and route all spatialized events into this bus. Otherwise, it can be placed on the master bus.
