# FMOD trying to find Resonance Audio in wrong directory

**URL:** https://qa.fmod.com/t/fmod-trying-to-find-resonance-audio-in-wrong-directory/20569
**Category:** Unity
**Created:** [August 20, 2023, 2:49am UTC](https://qa.fmod.com/t/fmod-trying-to-find-resonance-audio-in-wrong-directory/20569 "2023-08-20T02:49:57Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![7Dev](https://avatars.discourse-cdn.com/v4/letter/7/7ab992/32.png) [@7Dev](https://qa.fmod.com/u/7Dev)
#### Post date: [August 20, 2023, 3:07am UTC](https://qa.fmod.com/t/fmod-trying-to-find-resonance-audio-in-wrong-directory/20569/2 "2023-08-20T03:07:49Z")

</div>

Temp fix:

In the PlatformPlayInEditor.cs change this line  
`string platformsFolder = $"{Application.dataPath}/{RuntimeUtils.PluginBasePath}/platforms";`  
to  
`string pluginBasePath = RuntimeUtils.PluginBasePath.Replace("Assets/", ""); string platformsFolder = $"{Application.dataPath}/{pluginBasePath}/platforms"; `

Didn’t check if the problem is happening in other platforms, but if it is the same Asset path duplication issue it should work.

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_[View the full topic](https://qa.fmod.com/t/fmod-trying-to-find-resonance-audio-in-wrong-directory/20569)._
