# FMOD UE4.25 Collab Project

**URL:** <https://qa.fmod.com/t/fmod-ue4-25-collab-project/16863>\
**Category:** Unreal Engine\
**Created:** [March 11, 2021, 11:03pm UTC](https://qa.fmod.com/t/fmod-ue4-25-collab-project/16863 "2021-03-11T23:03:38Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Yozza](https://avatars.discourse-cdn.com/v4/letter/y/3e96dc/32.png) [@Yozza](https://qa.fmod.com/u/Yozza)\
**Post date:** [March 11, 2021, 11:03pm UTC](https://qa.fmod.com/t/fmod-ue4-25-collab-project/16863/1 "2021-03-11T23:03:38Z")

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Hi All

Hope your well?

Does anyone know the best way use fmod when collaborating on a ue4 project via github?

Both of us would need to share the fmod project/bank etc inside the ue4 github folder?

Thanks alot

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [March 18, 2021, 3:35am UTC](https://qa.fmod.com/t/fmod-ue4-25-collab-project/16863/2 "2021-03-18T03:35:15Z")

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If you are both working on the FMOD Studio Project, which should not be kept inside the Projects Content folder, then you will both need access to it and you don’t necessarily need to have the built banks checked in.

But if only one of you is working on the Studio project then you can just have the built banks added to github.

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**Author:** ![Yozza](https://avatars.discourse-cdn.com/v4/letter/y/3e96dc/32.png) [@Yozza](https://qa.fmod.com/u/Yozza)\
**Post date:** [March 23, 2021, 2:09pm UTC](https://qa.fmod.com/t/fmod-ue4-25-collab-project/16863/3 "2021-03-23T14:09:45Z")

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thanks alot
