# FMOD UE4 3D sounds only play when the distance is set to 150m +

**URL:** <https://qa.fmod.com/t/fmod-ue4-3d-sounds-only-play-when-the-distance-is-set-to-150m/13846>\
**Category:** Unreal Engine\
**Created:** [April 30, 2018, 2:02pm UTC](https://qa.fmod.com/t/fmod-ue4-3d-sounds-only-play-when-the-distance-is-set-to-150m/13846 "2018-04-30T14:02:42Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![frasercj12](https://avatars.discourse-cdn.com/v4/letter/f/6bbea6/32.png) [@frasercj12](https://qa.fmod.com/u/frasercj12)\
**Post date:** [April 30, 2018, 2:02pm UTC](https://qa.fmod.com/t/fmod-ue4-3d-sounds-only-play-when-the-distance-is-set-to-150m/13846/1 "2018-04-30T14:02:42Z")

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I have 2D sounds working fine in the game as well as 3D sounds which are spawning on the player, however 3D ambient sounds such as a waterfall are only playing when I am setting the Max distance inside FMOD to over 150m meaning they are playing over the whole map.

How can I fix this?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [May 2, 2018, 5:26am UTC](https://qa.fmod.com/t/fmod-ue4-3d-sounds-only-play-when-the-distance-is-set-to-150m/13846/2 "2018-05-02T05:26:36Z")

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it sounds like it may have something to do with the position that the events are being spawned at. How are you spawning events?

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**Author:** ![frasercj12](https://avatars.discourse-cdn.com/v4/letter/f/6bbea6/32.png) [@frasercj12](https://qa.fmod.com/u/frasercj12)\
**Post date:** [May 2, 2018, 3:49pm UTC](https://qa.fmod.com/t/fmod-ue4-3d-sounds-only-play-when-the-distance-is-set-to-150m/13846/3 "2018-05-02T15:49:14Z")

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> [@](#):
>
> it sounds like it may have something to do with the position that the events are being spawned at. How are you spawning events?

I am simply dragging them from the content browser and dropping them into the world. It has changed now that it will spawn only over 35m but rather than be 35m in size it plays across the whole map (Still a 3D sound)

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [May 2, 2018, 10:18pm UTC](https://qa.fmod.com/t/fmod-ue4-3d-sounds-only-play-when-the-distance-is-set-to-150m/13846/4 "2018-05-02T22:18:50Z")

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What are the values of the spatializer Min & Max Distance set to in Studio?

You can connect Studio up via Live Update and tweak values in Studio and have the effect the game in real time. You could do this and modify the min and max distances which may help figure out the cause of the problem.

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**Author:** ![lionclop](https://avatars.discourse-cdn.com/v4/letter/l/bb73d2/32.png) [@lionclop](https://qa.fmod.com/u/lionclop)\
**Post date:** [September 23, 2020, 10:31pm UTC](https://qa.fmod.com/t/fmod-ue4-3d-sounds-only-play-when-the-distance-is-set-to-150m/13846/5 "2020-09-23T22:31:51Z")

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Having the same issue here.  
Created a BP class, connected a sound component to it.  
Setting event’s attenuation as

![1](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/d/deee62ce2719dde22d18aa477ba3351b888732a0.png)

Attempted both Spatializer, and 3D object Spatializer, have the same outcome.  
The sound plays across the whole map, without any attenuation no matter how far I am from it.  
If I setup a smaller max distance, it just doesnt play no matter how close I am to it, while autoplay is on.

UE4 version 4.24.3, FMOD integration 2.01.01.

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**Author:** ![lionclop](https://avatars.discourse-cdn.com/v4/letter/l/bb73d2/32.png) [@lionclop](https://qa.fmod.com/u/lionclop)\
**Post date:** [September 28, 2020, 4:59pm UTC](https://qa.fmod.com/t/fmod-ue4-3d-sounds-only-play-when-the-distance-is-set-to-150m/13846/6 "2020-09-28T16:59:06Z")

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Maybe someone would have an answer? Am I doing something unintended?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [September 29, 2020, 4:53am UTC](https://qa.fmod.com/t/fmod-ue4-3d-sounds-only-play-when-the-distance-is-set-to-150m/13846/7 "2020-09-29T04:53:30Z")

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Nothing comes to mind, you could try using the [Studio Profiler](https://fmod.com/resources/documentation-studio?version=2.1&page=profiling.html) to get an idea of all the events playing in the map.

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**Author:** ![lionclop](https://avatars.discourse-cdn.com/v4/letter/l/bb73d2/32.png) [@lionclop](https://qa.fmod.com/u/lionclop)\
**Post date:** [October 12, 2020, 11:23pm UTC](https://qa.fmod.com/t/fmod-ue4-3d-sounds-only-play-when-the-distance-is-set-to-150m/13846/8 "2020-10-12T23:23:32Z")

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Alright, I tested that, and profiler shows that the events play but I don’t hear anything.

I made sure that I am updated to the latest version, but the event don’t play when the camera does not see an actual event object.  
This is a 2D sidescroller game, but i dont think this would matter, correct?

What would be the proper troubleshooting steps here?  
I am attempting at changing the min/mad distance to no avail. What’s next?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [October 13, 2020, 5:18am UTC](https://qa.fmod.com/t/fmod-ue4-3d-sounds-only-play-when-the-distance-is-set-to-150m/13846/9 "2020-10-13T05:18:26Z")

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If you are using the FMODAucioComponent you should be able to see the min/max attenuation drawn in the world when you select the actor/component.

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/2/2d76b8554f41ba21e4a2b70d83c2ec26cf9d6c2e.jpeg)

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<div class="post-metadata">

**Author:** ![lionclop](https://avatars.discourse-cdn.com/v4/letter/l/bb73d2/32.png) [@lionclop](https://qa.fmod.com/u/lionclop)\
**Post date:** [October 13, 2020, 5:29am UTC](https://qa.fmod.com/t/fmod-ue4-3d-sounds-only-play-when-the-distance-is-set-to-150m/13846/10 "2020-10-13T05:29:19Z")

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Yup, i clearly see that it exists when i select the object.  
My camera is 1/5th of the entire capsule, and the character/camera are within that capsule in both events - when i hear and when i dont hear the sound.

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [October 13, 2020, 9:23pm UTC](https://qa.fmod.com/t/fmod-ue4-3d-sounds-only-play-when-the-distance-is-set-to-150m/13846/11 "2020-10-13T21:23:51Z")

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Are you able to provide a sample project that reproduces the issue at all?  
If not, a detailed list of steps to reproduce it would be the next best thing.

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<div class="post-metadata">

**Author:** ![lionclop](https://avatars.discourse-cdn.com/v4/letter/l/bb73d2/32.png) [@lionclop](https://qa.fmod.com/u/lionclop)\
**Post date:** [October 16, 2020, 6:09am UTC](https://qa.fmod.com/t/fmod-ue4-3d-sounds-only-play-when-the-distance-is-set-to-150m/13846/12 "2020-10-16T06:09:30Z")

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I have found the issue, and that was our own mistake.

After attempting to reproduce this within our project, I found the following:  
We were moving the audio listener to a camera component, because we needed it at a different spot from the main camera.  
When that happened, besides attaching the listener to the component we have forgotten to set it’s location to where we needed it.

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [October 18, 2020, 10:51pm UTC](https://qa.fmod.com/t/fmod-ue4-3d-sounds-only-play-when-the-distance-is-set-to-150m/13846/13 "2020-10-18T22:51:25Z")

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Glad to hear you were able to resolve the problem.
