# FMOD & UE4 subtitles

**URL:** <https://qa.fmod.com/t/fmod-ue4-subtitles/17534>\
**Category:** Unreal Engine\
**Tags:** ue4\
**Created:** [August 5, 2021, 6:24pm UTC](https://qa.fmod.com/t/fmod-ue4-subtitles/17534 "2021-08-05T18:24:57Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![zackregansounds](https://avatars.discourse-cdn.com/v4/letter/z/b5e925/32.png) [@zackregansounds](https://qa.fmod.com/u/zackregansounds)\
**Post date:** [August 5, 2021, 6:24pm UTC](https://qa.fmod.com/t/fmod-ue4-subtitles/17534/1 "2021-08-05T18:24:57Z")

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I am working on the dialogue for my game using UE4, I have read that I can use the User Properties to pull the subtitles I want for that VO. My question is, will I be able to integrate this with UE4s subtitle system or will I have to do it all in code?

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**Author:** ![zackregansounds](https://avatars.discourse-cdn.com/v4/letter/z/b5e925/32.png) [@zackregansounds](https://qa.fmod.com/u/zackregansounds)\
**Post date:** [August 5, 2021, 6:26pm UTC](https://qa.fmod.com/t/fmod-ue4-subtitles/17534/2 "2021-08-05T18:26:07Z")

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Also what about dialogue trees where there are multiple VO in 1 event?

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [August 19, 2021, 8:02am UTC](https://qa.fmod.com/t/fmod-ue4-subtitles/17534/3 "2021-08-19T08:02:23Z")

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> [@zackregansounds](#):
>
> will I be able to integrate this with UE4s subtitle system or will I have to do it all in code?

From what I know of Unreal’s subtitle system, it requires code to use, so yes, you will need to use code to pass it subtitles.

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [August 19, 2021, 8:05am UTC](https://qa.fmod.com/t/fmod-ue4-subtitles/17534/4 "2021-08-19T08:05:36Z")

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> [@zackregansounds](#):
>
> Also what about dialogue trees where there are multiple VO in 1 event?

Assuming you’re using programmer instruments, the dialogue lines aren’t actually stored in the event. They’re either in loose audio files or in audio tables associated with your banks.

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**Author:** ![zackregansounds](https://avatars.discourse-cdn.com/v4/letter/z/b5e925/32.png) [@zackregansounds](https://qa.fmod.com/u/zackregansounds)\
**Post date:** [September 18, 2021, 2:19pm UTC](https://qa.fmod.com/t/fmod-ue4-subtitles/17534/5 "2021-09-18T14:19:51Z")

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TY for responding, I was able to develop my own subtitle system in UE5. Was easier than I thought lol
