# FMOD Unity and FMOD stand-alone

**URL:** https://qa.fmod.com/t/fmod-unity-and-fmod-stand-alone/11524
**Category:** Unity
**Created:** [December 10, 2013, 6:17pm UTC](https://qa.fmod.com/t/fmod-unity-and-fmod-stand-alone/11524 "2013-12-10T18:17:03Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![visisonicsRod](https://avatars.discourse-cdn.com/v4/letter/v/22d042/32.png) [@visisonicsRod](https://qa.fmod.com/u/visisonicsRod)
#### Post date: [December 10, 2013, 6:17pm UTC](https://qa.fmod.com/t/fmod-unity-and-fmod-stand-alone/11524/1 "2013-12-10T18:17:03Z")

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Does anyone know if there are any issues if I currently have an FMOD plugin that interfaces with Unity, and Unity’s FMOD integration.

Can they both co-exist is my question.

Thanks,  
Rod

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### Author: ![Guest1](https://avatars.discourse-cdn.com/v4/letter/g/ecccb3/32.png) [@Guest1](https://qa.fmod.com/u/Guest1)
#### Post date: [December 11, 2013, 5:04am UTC](https://qa.fmod.com/t/fmod-unity-and-fmod-stand-alone/11524/2 "2013-12-11T05:04:29Z")

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> [@](#):
>
> Does anyone know if there are any issues if I currently have an FMOD plugin that interfaces with Unity, and Unity’s FMOD integration.

There shouldn’t be any conflicts between FMOD Studio and the Unity’s FMOD Ex based sound system for stand-alone. They will happily coexist side-by-side, you can play sounds with either.
