# FMOD Unity crash on 2nd play

**URL:** https://qa.fmod.com/t/fmod-unity-crash-on-2nd-play/13776
**Category:** Unity
**Created:** [March 21, 2018, 6:59pm UTC](https://qa.fmod.com/t/fmod-unity-crash-on-2nd-play/13776 "2018-03-21T18:59:58Z")
**Posts on this page:** 2
**Page:** 1

<div class="post-metadata">

### Author: ![caiorosisca](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/caiorosisca/32/3829_2.png) [@caiorosisca](https://qa.fmod.com/u/caiorosisca)
#### Post date: [March 21, 2018, 6:59pm UTC](https://qa.fmod.com/t/fmod-unity-crash-on-2nd-play/13776/1 "2018-03-21T18:59:58Z")

</div>

I’m working on a project where we use programmer sounds for localization purposes.  
I’ve written a manager to handle voice over queues and play them.  
My problem is that everytime a programmer sound is played on Editor, after removing and pressing play again it crashes, this doesn’t occur with the game build.

Here is a reduced Unity and FMOD project to reproduce the crash:  
[https://drive.google.com/open?id=1DGUQxy1WcaVQNK0qIhDn3\_dkd7bZWKvG](https://drive.google.com/open?id=1DGUQxy1WcaVQNK0qIhDn3_dkd7bZWKvG)

FMOD version 1.10.04  
Unity version 2017.1.2p1

---

<div class="post-metadata">

### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [March 23, 2018, 5:00am UTC](https://qa.fmod.com/t/fmod-unity-crash-on-2nd-play/13776/2 "2018-03-23T05:00:06Z")

</div>

This appears to be a bug in Unity 2017.1 when using .net 4.6.

Testing in both Unity 2017.2 and 2017.3 do not produce the same issue.
