# FMOD Unity Debug Overlay

**URL:** <https://qa.fmod.com/t/fmod-unity-debug-overlay/15865>\
**Category:** Unity\
**Tags:** unity\
**Created:** [June 8, 2020, 10:08pm UTC](https://qa.fmod.com/t/fmod-unity-debug-overlay/15865 "2020-06-08T22:08:23Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![wiverson](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/wiverson/32/923_2.png) [@wiverson](https://qa.fmod.com/u/wiverson)\
**Post date:** [June 8, 2020, 10:08pm UTC](https://qa.fmod.com/t/fmod-unity-debug-overlay/15865/1 "2020-06-08T22:08:23Z")

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Hi - in settings, there is an option for Debug Overlay. Is it possible to flip that off/on at runtime, or is it a build only option? It looks like there is an option to read the state in the Unity API here:

[https://www.fmod.com/resources/documentation-unity?version=2.0&page=api-settings.html#settings\_isoverlayenabled](https://www.fmod.com/resources/documentation-unity?version=2.0&page=api-settings.html#settings_isoverlayenabled)

But it looks like that is a read-only option…?

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_[View the full topic](https://qa.fmod.com/t/fmod-unity-debug-overlay/15865)._
