# FMOD Unity Integration in Group

**URL:** https://qa.fmod.com/t/fmod-unity-integration-in-group/14223
**Category:** Unity
**Created:** [November 28, 2018, 4:37pm UTC](https://qa.fmod.com/t/fmod-unity-integration-in-group/14223 "2018-11-28T16:37:35Z")
**Posts on this page:** 2
**Page:** 1

<div class="post-metadata">

### Author: ![Awesome\_Aliza](https://avatars.discourse-cdn.com/v4/letter/a/a87d85/32.png) [@Awesome\_Aliza](https://qa.fmod.com/u/Awesome_Aliza)
#### Post date: [November 28, 2018, 4:37pm UTC](https://qa.fmod.com/t/fmod-unity-integration-in-group/14223/1 "2018-11-28T16:37:35Z")

</div>

Hello! I am an aspiring game programmer and audio engineer who has tried to work with FMOD and unity to make better sounds in game. The problem is that our class has had no idea how to work properly with FMOD and working with source control, as well as with ignore files. How does one get FMOD to get moved across a unity project with an entire development team without multiple plugin errors and other things appearing? Thanks for reading!

---

<div class="post-metadata">

### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [November 29, 2018, 11:34pm UTC](https://qa.fmod.com/t/fmod-unity-integration-in-group/14223/2 "2018-11-29T23:34:48Z")

</div>

Check out our Unity integration docs:  
[https://fmod.com/resources/documentation-api?page=content/generated/engine\_new\_unity/sourcecontrol.html#/](https://fmod.com/resources/documentation-api?page=content/generated/engine_new_unity/sourcecontrol.html#/)

If they don’t contain the information you need, you may be able to find it by searching the Q&A.
