# FMOD Update Compatibility

**URL:** https://qa.fmod.com/t/fmod-update-compatibility/13452
**Category:** Unity
**Created:** [September 20, 2017, 8:43am UTC](https://qa.fmod.com/t/fmod-update-compatibility/13452 "2017-09-20T08:43:37Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Damion](https://avatars.discourse-cdn.com/v4/letter/d/ac91a4/32.png) [@Damion](https://qa.fmod.com/u/Damion)
#### Post date: [September 20, 2017, 8:43am UTC](https://qa.fmod.com/t/fmod-update-compatibility/13452/1 "2017-09-20T08:43:37Z")

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Hello!

Hope somebody can help me - I’m looking to update a long running project from 1.08.11 to 1.10.00 - apart from also updating the plugin/integration, are there any code/script changes that will need to be made?

Thank you!

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [September 21, 2017, 4:31am UTC](https://qa.fmod.com/t/fmod-update-compatibility/13452/2 "2017-09-21T04:31:21Z")

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Your studio project should migrate to 1.10 without any issues. But will most likely be some scripting changes needed, this depends on what you have accessed in your code. In 1.10 we removed all the memory allocations in the Unity wrapper, so some classes are now structs and some functions have been renamed. I would make sure to use a copy of your project so that you don’t damage the original, just in case.

Following Unity’s console for warnings and errors is the best place to begin.

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### Author: ![Damion](https://avatars.discourse-cdn.com/v4/letter/d/ac91a4/32.png) [@Damion](https://qa.fmod.com/u/Damion)
#### Post date: [September 21, 2017, 2:22pm UTC](https://qa.fmod.com/t/fmod-update-compatibility/13452/3 "2017-09-21T14:22:19Z")

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> [@](#):
>
> Your studio project should migrate to 1.10 without any issues. But will most likely be some scripting changes needed, this depends on what you have accessed in your code. In 1.10 we removed all the memory allocations in the Unity wrapper, so some classes are now structs and some functions have been renamed. I would make sure to use a copy of your project so that you don’t damage the original, just in case.
> 
> Following Unity’s console for warnings and errors is the best place to begin.

Thanks!
