# FMOD User Properties in UE4 BP

**URL:** https://qa.fmod.com/t/fmod-user-properties-in-ue4-bp/17547
**Category:** Unreal Engine
**Tags:** ue4, blueprints
**Created:** [August 8, 2021, 11:04pm UTC](https://qa.fmod.com/t/fmod-user-properties-in-ue4-bp/17547 "2021-08-08T23:04:35Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![zackregansounds](https://avatars.discourse-cdn.com/v4/letter/z/b5e925/32.png) [@zackregansounds](https://qa.fmod.com/u/zackregansounds)
#### Post date: [August 8, 2021, 11:04pm UTC](https://qa.fmod.com/t/fmod-user-properties-in-ue4-bp/17547/1 "2021-08-08T23:04:35Z")

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So I’m building a prototype in BP. Im trying to access an events user properties in said BP but I’m unable to find any documentation on this only for C++ which I don’t need atm. Am I just blind or has FMOD not implemented this yet?

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### Author: ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)
#### Post date: [August 10, 2021, 1:36pm UTC](https://qa.fmod.com/t/fmod-user-properties-in-ue4-bp/17547/2 "2021-08-10T13:36:32Z")

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The Event Description, which includes the user properties of the event, hasn’t been exposed to Blueprints yet. If you need user properties then you will need to use C++.
