# FMOD Voice Recording access to real-time playable bytes/data (C++)

**URL:** <https://qa.fmod.com/t/fmod-voice-recording-access-to-real-time-playable-bytes-data-c/22311>\
**Category:** FMOD Engine\
**Created:** [November 15, 2024, 5:52pm UTC](https://qa.fmod.com/t/fmod-voice-recording-access-to-real-time-playable-bytes-data-c/22311 "2024-11-15T17:52:51Z")\
**Posts on this page:** 1\
**Showing post:** 5

<div class="post-metadata">

**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [November 22, 2024, 12:09am UTC](https://qa.fmod.com/t/fmod-voice-recording-access-to-real-time-playable-bytes-data-c/22311/5 "2024-11-22T00:09:59Z")

</div>

Unfortunately, FMOD does not provide built-in networking support, so you’ll need to handle the transmission yourself.

You could consider packaging audio samples `inbufferarray->buffers[0][i]` into a custom structure like this:

```auto
    struct Packet
    {
        char data[32];
        int datalen;
    };

```

Then, use your own networking API (e.g., UDP sockets) to send the data over the network. On the receiver end, unpack the data and play it back using FMOD.

If you are looking for more information, there was a discussion relate to this topic that is worth reading through:

> [@Using FMOD with voice chat utilizing OnAudioFilterRead()](https://qa.fmod.com/t/using-fmod-with-voice-chat-utilizing-onaudiofilterread/17763):
>
> I’m trying to integrate Normcore multiplayer SDK into our project. They offer low-latency voice chat by utilizing OnAudioFilterRead(), playing a dummy clip, and then use an audio effect to inject voice data. I’d like to use the FMOD snapshots in our project with the voice chat system - is this possible given the above info? Or is OnAudioFilterRead() strictly for use with the Unity audio engine and therefore not accessible with FMOD? Any guidance would be greatly appreciated. Thank you!

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_[View the full topic](https://qa.fmod.com/t/fmod-voice-recording-access-to-real-time-playable-bytes-data-c/22311)._
