# FMOD Warnings ERR\_NOTREADY and ERR\_INTERNAL

**URL:** <https://qa.fmod.com/t/fmod-warnings-err-notready-and-err-internal/11558>\
**Category:** Unity\
**Created:** [July 16, 2014, 12:01pm UTC](https://qa.fmod.com/t/fmod-warnings-err-notready-and-err-internal/11558 "2014-07-16T12:01:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Allen](https://avatars.discourse-cdn.com/v4/letter/a/bbce88/32.png) [@Allen](https://qa.fmod.com/u/Allen)\
**Post date:** [July 16, 2014, 12:01pm UTC](https://qa.fmod.com/t/fmod-warnings-err-notready-and-err-internal/11558/1 "2014-07-16T12:01:48Z")

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Hi, all

I’ve run into a question when I use the FMOD Unity Integration, when I build an apk and install it into the mobile phone, after the application run about thirty minutes or more, the application crashed. And the log file prints as following:

**FMOD Error (ERR\_NOTREADY): Operation could not be performed because specified sound/DSP connection is not ready.**

**FMOD Error (ERR\_INTERNAL): An error occured that wasn’t supposed to. Contact support.**

Both the two warnings occurred hundreds of times. In the unity editor, I use the function **FMOD\_StudioSystem.instance.PlayOneShot** to play one sound.

Here’s some possibly-relevant specs:

- Unity 4.5.1f3
- Windows 7
- Mobile phone Nexus 5
- FMOD Studio Unity Integration 1.03.06

Have you ever come across the same problem or relevant ones. I would appreciate any advice you can offer.

Many thanks.
