# fmod with cocos2dx pause sound

**URL:** <https://qa.fmod.com/t/fmod-with-cocos2dx-pause-sound/11415>\
**Category:** FMOD Studio\
**Created:** [April 18, 2014, 3:09am UTC](https://qa.fmod.com/t/fmod-with-cocos2dx-pause-sound/11415 "2014-04-18T03:09:49Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![k9982874](https://avatars.discourse-cdn.com/v4/letter/k/ee7513/32.png) [@k9982874](https://qa.fmod.com/u/k9982874)\
**Post date:** [April 18, 2014, 3:09am UTC](https://qa.fmod.com/t/fmod-with-cocos2dx-pause-sound/11415/1 "2014-04-18T03:09:49Z")

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pause sounds when app enter background does not work, need help

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [April 22, 2014, 1:44am UTC](https://qa.fmod.com/t/fmod-with-cocos2dx-pause-sound/11415/2 "2014-04-22T01:44:10Z")

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Can you provide some details about what you mean by “doesn’t work”, what is your expectation?

Make sure you are setting up your AudioSession category correctly for your needs before initializing FMOD.

[https://developer.apple.com/library/ios ... ction.html](https://developer.apple.com/library/ios/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/Introduction/Introduction.html)
