# FMOD won't load banks, DirectoryNotFoundException: Could not find a part of the path

**URL:** https://qa.fmod.com/t/fmod-wont-load-banks-directorynotfoundexception-could-not-find-a-part-of-the-path/20525
**Category:** Unity
**Created:** [August 10, 2023, 7:23am UTC](https://qa.fmod.com/t/fmod-wont-load-banks-directorynotfoundexception-could-not-find-a-part-of-the-path/20525 "2023-08-10T07:23:29Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![BardstownDev](https://avatars.discourse-cdn.com/v4/letter/b/a698b9/32.png) [@BardstownDev](https://qa.fmod.com/u/BardstownDev)
#### Post date: [August 10, 2023, 7:23am UTC](https://qa.fmod.com/t/fmod-wont-load-banks-directorynotfoundexception-could-not-find-a-part-of-the-path/20525/1 "2023-08-10T07:23:29Z")

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> FMOD: Updating bank stubs in D:/Program Files (x86)/My project/Assets/FMODBanks to match C:/Users/sid/Documents/FMOD Studio/Bardstown/Build/Desktop  
> UnityEngine.Debug:LogErrorFormat (string,object)  
> FMODUnity.EventManager:UpdateBankStubAssets (UnityEditor.BuildTarget) (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:995)  
> FMODUnity.EventManager:RefreshBanks () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:40)  
> FMODUnity.EventManager:Startup () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:590)  
> FMODUnity.EditorUtils:CallStartupMethodsWhenReady () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:504)  
> UnityEditor.EditorApplication:Internal\_CallUpdateFunctions ()

and

> DirectoryNotFoundException: Could not find a part of the path “D:\Program Files (x86)\My project\Assets\FMODBanks\Desktop\Master.strings.bytes”.  
> System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at \<75633565436c42f0a6426b33f0132ade\>:0)  
> System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) (at \<75633565436c42f0a6426b33f0132ade\>:0)  
> (wrapper remoting-invoke-with-check) System.IO.FileStream…ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)  
> System.IO.StreamWriter…ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) (at \<75633565436c42f0a6426b33f0132ade\>:0)  
> System.IO.StreamWriter…ctor (System.String path, System.Boolean append) (at \<75633565436c42f0a6426b33f0132ade\>:0)  
> (wrapper remoting-invoke-with-check) System.IO.StreamWriter…ctor(string,bool)  
> System.IO.FileInfo.CreateText () (at \<75633565436c42f0a6426b33f0132ade\>:0)  
> (wrapper remoting-invoke-with-check) System.IO.FileInfo.CreateText()  
> FMODUnity.EventManager.UpdateBankStubAssets (UnityEditor.BuildTarget buildTarget) (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:974)  
> UnityEngine.Debug:LogException(Exception)  
> FMODUnity.EventManager:UpdateBankStubAssets(BuildTarget) (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:997)  
> FMODUnity.EventManager:RefreshBanks() (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:40)  
> FMODUnity.EventManager:Startup() (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:590)  
> FMODUnity.EditorUtils:CallStartupMethodsWhenReady() (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:504)  
> UnityEditor.EditorApplication:Internal\_CallUpdateFunctions()

FMOD settings

 ![My project - apartmenthallway - Windows, Mac, Linux - Unity 2021.3.16f1 Personal_ DX11 10_8_2023 3_22_15 PM](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/a/a67aacb2bff1b0fbdd2b67e4ff1ab4ac8027a1fd.png)

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [August 11, 2023, 1:16am UTC](https://qa.fmod.com/t/fmod-wont-load-banks-directorynotfoundexception-could-not-find-a-part-of-the-path/20525/2 "2023-08-11T01:16:47Z")

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Hi,

What version of FMOD are you using?  
Can I confirm if you are using `AssetBundles` or `Addressables`? I will link to our documentation [Unity Integration | User Guide - AssetBundles and Addressables](https://fmod.com/docs/2.02/unity/user-guide.html#assetbundles-addressables) which outlines using both with Unity.

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### Author: ![BardstownDev](https://avatars.discourse-cdn.com/v4/letter/b/a698b9/32.png) [@BardstownDev](https://qa.fmod.com/u/BardstownDev)
#### Post date: [August 11, 2023, 4:11pm UTC](https://qa.fmod.com/t/fmod-wont-load-banks-directorynotfoundexception-could-not-find-a-part-of-the-path/20525/3 "2023-08-11T16:11:09Z")

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The latest one.

My Fmod is asset bundle but I have no idea how to properly import banks or set it up.

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [August 14, 2023, 1:17am UTC](https://qa.fmod.com/t/fmod-wont-load-banks-directorynotfoundexception-could-not-find-a-part-of-the-path/20525/4 "2023-08-14T01:17:48Z")

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Hi,

I have a previous post explaining how to load `Addressables` here: [Can not load bank(.bytes) In Resources Files - #4 by Connor\_FMOD](https://qa.fmod.com/t/can-not-load-bank-bytes-in-resources-files/19014/4).

Hope this helps!
