# FMODambientactors with autoplay on won't play when loading their banks manually

**URL:** <https://qa.fmod.com/t/fmodambientactors-with-autoplay-on-wont-play-when-loading-their-banks-manually/15588>\
**Category:** Unreal Engine\
**Created:** [March 30, 2020, 12:48pm UTC](https://qa.fmod.com/t/fmodambientactors-with-autoplay-on-wont-play-when-loading-their-banks-manually/15588 "2020-03-30T12:48:26Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![zsombor.bencsik](https://avatars.discourse-cdn.com/v4/letter/z/ee7513/32.png) [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Post date:** [March 30, 2020, 12:48pm UTC](https://qa.fmod.com/t/fmodambientactors-with-autoplay-on-wont-play-when-loading-their-banks-manually/15588/1 "2020-03-30T12:48:26Z")

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I made a simple BP in UE where I can specify banks to load on different levels. But unfortunately the FMODAmbientSound actors with auto play wont produce any sounds when pressing play in editor.  
Any solution for it?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [April 6, 2020, 3:33am UTC](https://qa.fmod.com/t/fmodambientactors-with-autoplay-on-wont-play-when-loading-their-banks-manually/15588/2 "2020-04-06T03:33:36Z")

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Are you getting any warnings or errors in the console?

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**Author:** ![zsombor.bencsik](https://avatars.discourse-cdn.com/v4/letter/z/ee7513/32.png) [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Post date:** [January 18, 2021, 2:00pm UTC](https://qa.fmod.com/t/fmodambientactors-with-autoplay-on-wont-play-when-loading-their-banks-manually/15588/3 "2021-01-18T14:00:29Z")

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No errors  
It seems, that the play function of these actors is getting called before the bank loads.

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [January 25, 2021, 4:32am UTC](https://qa.fmod.com/t/fmodambientactors-with-autoplay-on-wont-play-when-loading-their-banks-manually/15588/4 "2021-01-25T04:32:23Z")

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What versions of UE4 and FMOD for UE4 are you using?

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**Author:** ![zsombor.bencsik](https://avatars.discourse-cdn.com/v4/letter/z/ee7513/32.png) [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Post date:** [February 1, 2021, 9:24am UTC](https://qa.fmod.com/t/fmodambientactors-with-autoplay-on-wont-play-when-loading-their-banks-manually/15588/5 "2021-02-01T09:24:12Z")

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FMOD 2.1.07  
UE 4.24 Oculus custom engine

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [February 4, 2021, 2:58am UTC](https://qa.fmod.com/t/fmodambientactors-with-autoplay-on-wont-play-when-loading-their-banks-manually/15588/6 "2021-02-04T02:58:51Z")

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It sounds like it could be that blueprints are serialized from disk before any plugins are loaded.  
There is a workaround in our docs that should help: [FMOD - User Guide (loading blueprints before plugin load)](https://www.fmod.com/resources/documentation-ue4?version=2.1&page=user-guide.html#loading-blueprints-before-plugin-load)
