# Fmodstudio.dll in wrong folder on Xbox One

**URL:** https://qa.fmod.com/t/fmodstudio-dll-in-wrong-folder-on-xbox-one/15808
**Category:** Unity
**Created:** [May 25, 2020, 12:41pm UTC](https://qa.fmod.com/t/fmodstudio-dll-in-wrong-folder-on-xbox-one/15808 "2020-05-25T12:41:25Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Laborious](https://avatars.discourse-cdn.com/v4/letter/l/97f17d/32.png) [@Laborious](https://qa.fmod.com/u/Laborious)
#### Post date: [May 25, 2020, 12:41pm UTC](https://qa.fmod.com/t/fmodstudio-dll-in-wrong-folder-on-xbox-one/15808/1 "2020-05-25T12:41:25Z")

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When building for Xbox One with Unity 2019.3.10f1, using fmodstudio20008xboxone\_xdk180712.unitypackage, I get an error stating Unable to locate ‘G:Data/Plugins/FMOD/lib/xboxone/fmodstudio.dll’.

In Unity the dll’s reside in the FMOD/lib/xboxone folder, but they end up in ‘G:Data/Plugins/’ in the build. If I manually add the folders after the build is finished, and move the dll’s, it all works fine.

Is there some additional set up I need for making the folder structure correct in the build?

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [June 2, 2020, 5:23am UTC](https://qa.fmod.com/t/fmodstudio-dll-in-wrong-folder-on-xbox-one/15808/2 "2020-06-02T05:23:02Z")

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That has been fixed in version 2.00.09 of the integration.

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<div class="post-metadata">

### Author: ![Laborious](https://avatars.discourse-cdn.com/v4/letter/l/97f17d/32.png) [@Laborious](https://qa.fmod.com/u/Laborious)
#### Post date: [June 2, 2020, 6:49am UTC](https://qa.fmod.com/t/fmodstudio-dll-in-wrong-folder-on-xbox-one/15808/3 "2020-06-02T06:49:01Z")

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Thank you! I’ll try that then.
