# fmodstudio.dylib location after build?

**URL:** <https://qa.fmod.com/t/fmodstudio-dylib-location-after-build/11808>\
**Category:** Unity\
**Created:** [January 25, 2015, 8:57pm UTC](https://qa.fmod.com/t/fmodstudio-dylib-location-after-build/11808 "2015-01-25T20:57:20Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![synnys](https://avatars.discourse-cdn.com/v4/letter/s/8797f3/32.png) [@synnys](https://qa.fmod.com/u/synnys)\
**Post date:** [January 25, 2015, 8:57pm UTC](https://qa.fmod.com/t/fmodstudio-dylib-location-after-build/11808/1 "2015-01-25T20:57:20Z")

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Hi,

I was having trouble getting sound to work. It works flawlessly in the unity editor but when i built it it didn’t work.

I’m using 1.05.11 (both FMOD and the unity plugin)  
I tested on WIN7 and Yosemite.

I found the following:

on both win and mac, building a x86 would get me no sound.  
on both win and mac, building a x86\_64 would get me sound.

But on mac the only way it works is if the .app is in the same directory as:

fmodstudio.dylib & fmod.dylib

I’m using the free version of unity btw, so no pro version.

Is there any way i can get the mac build to work without having the two dylib files in the same directory?  
perhaps placing them somewhere inside the .app?

Cheers,

Ruben

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<div class="post-metadata">

**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [January 26, 2015, 11:21pm UTC](https://qa.fmod.com/t/fmodstudio-dylib-location-after-build/11808/2 "2015-01-26T23:21:18Z")

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This is the result of native plugin support being a Unity Pro only feature.
