# FMODStudio not running in a migration to UE4.24

**URL:** <https://qa.fmod.com/t/fmodstudio-not-running-in-a-migration-to-ue4-24/15624>\
**Category:** Unreal Engine\
**Created:** [April 10, 2020, 12:35am UTC](https://qa.fmod.com/t/fmodstudio-not-running-in-a-migration-to-ue4-24/15624 "2020-04-10T00:35:17Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![sterlingy](https://avatars.discourse-cdn.com/v4/letter/s/a8b319/32.png) [@sterlingy](https://qa.fmod.com/u/sterlingy)\
**Post date:** [April 10, 2020, 12:35am UTC](https://qa.fmod.com/t/fmodstudio-not-running-in-a-migration-to-ue4-24/15624/1 "2020-04-10T00:35:17Z")

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I should point out that this project was running on 4.20, and we recently migrated to 4.24

I have been trying to get FMOD to work on a project in UE 4.24, but everytime I open the project, I am told there is a problem. I follow the instructions, which included fixing something in the project settings: _ **Bank Output Directory has not been added to the “Additional Non-Asset Directories to Copy” list** _ I click on the ADD button

Next I am instructed to go to the help menu and validate. I get this message popped up: _ **FMODStudio does not appear to be running. Only some validation will occur. Do you want to continue anyway?** _

Like a Lemming, I follow my orders and am told: _ **Finished Validation. No problems detected** _.

Unfortunately, this does not fix anything, and I have no idea what is cause the FMODStudio to not be running.

Please advise…

Cheers,  
Sterling

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [April 14, 2020, 10:56pm UTC](https://qa.fmod.com/t/fmodstudio-not-running-in-a-migration-to-ue4-24/15624/2 "2020-04-14T22:56:59Z")

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I’m not sure what the problem is sorry, can you elaborate on the problem you are encountering?
