# FMODStudioCache.asset Source Control issue

**URL:** <https://qa.fmod.com/t/fmodstudiocache-asset-source-control-issue/16010>\
**Category:** Other\
**Created:** [July 25, 2020, 12:58pm UTC](https://qa.fmod.com/t/fmodstudiocache-asset-source-control-issue/16010 "2020-07-25T12:58:02Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Xiaoxiao](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/xiaoxiao/32/459_2.png) [@Xiaoxiao](https://qa.fmod.com/u/Xiaoxiao)\
**Post date:** [July 25, 2020, 12:58pm UTC](https://qa.fmod.com/t/fmodstudiocache-asset-source-control-issue/16010/1 "2020-07-25T12:58:02Z")

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Every time my team and I make a push to our repository we get merge errors with the FMODStudioCache.asset file.

The project is using Unity 2019.2.8f and FMOD 2.00.08.

I have added it to the gitignore but it doesn’t ignore the file.

If anyone has a solution to this that would be awesome. I’m dumbfounded on how to solve this issue. See image for gitignore.  
 ![0fd1a332625c64ef44f7680493307f7b](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/0/04ac59801e8d3ed8745842d30786bd2a46e85b59.png)

Cheers

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [July 28, 2020, 12:32am UTC](https://qa.fmod.com/t/fmodstudiocache-asset-source-control-issue/16010/2 "2020-07-28T00:32:22Z")

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It’s possible the gitignore isn’t working because the file is already checked in, does this topic help?

> [@Fmod.log keeps appearing on Git](https://qa.fmod.com/t/fmod-log-keeps-appearing-on-git/15465/2):
>
> Follow these steps to ignore an already committed and tracked file: Worked for me when I forgot to add the log file to the .gitignore file.
