# FMODStudioSettings.asset keeps appearing in version control with no changes

**URL:** <https://qa.fmod.com/t/fmodstudiosettings-asset-keeps-appearing-in-version-control-with-no-changes/18594>\
**Category:** Unity\
**Created:** [March 29, 2022, 7:17pm UTC](https://qa.fmod.com/t/fmodstudiosettings-asset-keeps-appearing-in-version-control-with-no-changes/18594 "2022-03-29T19:17:27Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![aaron\_rh](https://avatars.discourse-cdn.com/v4/letter/a/e36b37/32.png) [@aaron\_rh](https://qa.fmod.com/u/aaron_rh)\
**Post date:** [April 5, 2022, 7:19pm UTC](https://qa.fmod.com/t/fmodstudiosettings-asset-keeps-appearing-in-version-control-with-no-changes/18594/4 "2022-04-05T19:19:34Z")

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We’ve had these three options checked for a long time but they don’t seem to affect FMODStudioSettings.asset or a couple others like QualitySettings.asset. We experimented toggling them and found that #2 and #3 are the same underlying option (they turn on/off together):

```auto
Pending Changes > What to find:
1) Find changed files in the workspace
2) Check the content to determine files as changed, not just timestamp

Preferences > Other options:
3) Check content (hash) when the file timestamp is modified to set it as "Changed"

```

I have `Pending Changes > What to find > Show checkouts` on since I like seeing if I’m blocking anyone. If I uncheck it then FMODStudioSettings.asset goes away but I still get an error about pending changes for it if I try to switch branches.

Maybe there is a third element besides its content and timestamp that is the cause, associated with how Unity sets the file dirty? Unity shouldn’t check it out unless it’s saved (via Ctrl+S) with more changes than just the timestamp?

These two posts are similar to our problem. Given that it’s not just Plastic SCM, is it likely that a Unity upgrade could affect this? If so then this is something we could fix ourselves at some point.

> [@FMODStudioSettings.asset and source control](https://qa.fmod.com/t/fmodstudiosettings-asset-and-source-control/13716):
>
> Hello, I have question about FMOD and source control - precisely said about FMODStudioSettings.asset. I know that it can’t be placed in .ignore, but it still make check-out and despite the fact that there is no changes, it want to send changes to repository. Is there any possibilty of avoiding such a controversy? How to deal with it? P.S. We use Plastic SCM. Regards Crane

> [@Fmodstudiosettings.asset keeps appearing in git without changing anything](https://qa.fmod.com/t/fmodstudiosettings-asset-keeps-appearing-in-git-without-changing-anything/17318):
>
> I ran the game to test it and then exited out of play mode and didn’t do anything. I looked in git and there wasn’t any change. Then when I closed unity, I saw that a “change” happened in fmodstudiosettings.asset. This happens a lot. Should I put this file in gitignore? Thank you

Thanks again.

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