# FMODUnity.EventReference with default value

**URL:** <https://qa.fmod.com/t/fmodunity-eventreference-with-default-value/18620>\
**Category:** Unity\
**Created:** [April 5, 2022, 6:02am UTC](https://qa.fmod.com/t/fmodunity-eventreference-with-default-value/18620 "2022-04-05T06:02:27Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![leodecm3](https://avatars.discourse-cdn.com/v4/letter/l/46a35a/32.png) [@leodecm3](https://qa.fmod.com/u/leodecm3)\
**Post date:** [April 5, 2022, 6:02am UTC](https://qa.fmod.com/t/fmodunity-eventreference-with-default-value/18620/1 "2022-04-05T06:02:27Z")

</div>

I update to the Version 2.02, and one of the changes is to use  
`public FMODUnity.EventReference MyEvent;`  
instead of  
`[FMODUnity.EventRef] public string MyEvent1;`

But how can I set up a default value??  
this did not work:  
`public FMODUnity.EventReference MyEvent = "event:/defaultEvent";`

I tried this, but do not work either  
`private FMODUnity.EventReference MyEvent = FMODUnity.EventReference.Find("event:/defaultEvent");`

---

<div class="post-metadata">

**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [April 8, 2022, 6:34am UTC](https://qa.fmod.com/t/fmodunity-eventreference-with-default-value/18620/2 "2022-04-08T06:34:21Z")

</div>

Unfortunately we currently don’t have a way to set a default value. You can put any default sounds in `Reset()` and use `RuntimeManager.PathToEventReference` to get the event reference from a string, e.g:

```auto
public FMODUnity.EventReference eventReference;

void Reset()
{
    eventReference = FMODUnity.RuntimeManager.PathToEventReference("event:/Weapons/Explosion");
}

```
