# Following the Integration Tutorial and Encountering Issues ::Help::

**URL:** <https://qa.fmod.com/t/following-the-integration-tutorial-and-encountering-issues/17717>\
**Category:** Unity\
**Created:** [September 26, 2021, 2:54am UTC](https://qa.fmod.com/t/following-the-integration-tutorial-and-encountering-issues/17717 "2021-09-26T02:54:16Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![BrynDC](https://avatars.discourse-cdn.com/v4/letter/b/6de8d8/32.png) [@BrynDC](https://qa.fmod.com/u/BrynDC)\
**Post date:** [September 26, 2021, 2:54am UTC](https://qa.fmod.com/t/following-the-integration-tutorial-and-encountering-issues/17717/1 "2021-09-26T02:54:16Z")

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Unity Ver.2020.3.181f1 LTS  
FMOD Ver.2.02.03

I don’t know if it’s something basic, but I have been trying to follow the tutorial, being pretty exact really, and I am already stuck… I built my saved version of the example project and tried to bring it into Unity and I cannot access Events, or any of the folders for that matter, and the status in the image below appears when I build Example.fspro again. I have not done anything outside what is listed in the Tutorial and I have tried following it through from start to finish a number of times and every time it’s the same issue. Any idea of what I should be doing differently? Because this is pretty frustrating already…

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/d/d5fae71548128302432a30954fdd6521100a6417.jpeg)

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**Author:** ![BrynDC](https://avatars.discourse-cdn.com/v4/letter/b/6de8d8/32.png) [@BrynDC](https://qa.fmod.com/u/BrynDC)\
**Post date:** [September 26, 2021, 2:55am UTC](https://qa.fmod.com/t/following-the-integration-tutorial-and-encountering-issues/17717/2 "2021-09-26T02:55:52Z")

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![Untitled-1](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/9/9da5560026e068c603940abf1ae1db7ceaffbc95.jpeg)  
Sorry, didn’t realise the image would upload so small… Anyway, here’s the prompt.

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [September 27, 2021, 6:21am UTC](https://qa.fmod.com/t/following-the-integration-tutorial-and-encountering-issues/17717/3 "2021-09-27T06:21:03Z")

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I can’t see the screenshot very well, but it looks like the project is in `Sound/Examples/Examples.fspro` but it’s looking for builds in `Sound/Examples/Build`. Can you confirm these directories are correct? Also the Unity integration does not work with custom build directories, so could you please ensure you aren’t building to a different directory by looking in Edit \> Preferences \> Build in the FMOD Studio project?

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**Author:** ![BrynDC](https://avatars.discourse-cdn.com/v4/letter/b/6de8d8/32.png) [@BrynDC](https://qa.fmod.com/u/BrynDC)\
**Post date:** [September 27, 2021, 11:33pm UTC](https://qa.fmod.com/t/following-the-integration-tutorial-and-encountering-issues/17717/4 "2021-09-27T23:33:22Z")

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![Inspector](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/c/ca224fe019dd3895ebd8ea8de5ab789f029dc1ab.jpeg)

I’m not sure I get what you mean, I have been following the tutorial exactly, so I have not changed any settings, including the build directory. These are of what FMod is automatically doing when I follow the tutorial, if the directories or settings are incorrect or I need to be doing extra set up, it would be good if it was listed in the tutorial itself, as I have never used this software before and I am unsure how I am supposed to know how to do things differently.

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<div class="post-metadata">

**Author:** ![BrynDC](https://avatars.discourse-cdn.com/v4/letter/b/6de8d8/32.png) [@BrynDC](https://qa.fmod.com/u/BrynDC)\
**Post date:** [September 27, 2021, 11:33pm UTC](https://qa.fmod.com/t/following-the-integration-tutorial-and-encountering-issues/17717/5 "2021-09-27T23:33:52Z")

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![Empty](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/415df293880f423beffc1229888197061cf2b0f0.jpeg)

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<div class="post-metadata">

**Author:** ![BrynDC](https://avatars.discourse-cdn.com/v4/letter/b/6de8d8/32.png) [@BrynDC](https://qa.fmod.com/u/BrynDC)\
**Post date:** [September 27, 2021, 11:34pm UTC](https://qa.fmod.com/t/following-the-integration-tutorial-and-encountering-issues/17717/6 "2021-09-27T23:34:29Z")

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![Pref](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/f/f62d8de999bf8fa0347814cc5f4b4c3cb22ffea5.jpeg)

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<div class="post-metadata">

**Author:** ![BrynDC](https://avatars.discourse-cdn.com/v4/letter/b/6de8d8/32.png) [@BrynDC](https://qa.fmod.com/u/BrynDC)\
**Post date:** [September 27, 2021, 11:35pm UTC](https://qa.fmod.com/t/following-the-integration-tutorial-and-encountering-issues/17717/7 "2021-09-27T23:35:04Z")

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![Directories2](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/c/c4402d9a330ef705531a44cfc94c9c8f41de727f.jpeg)

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [September 30, 2021, 12:10am UTC](https://qa.fmod.com/t/following-the-integration-tutorial-and-encountering-issues/17717/8 "2021-09-30T00:10:13Z")

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That is very strange. Are you able to confirm some following things:

- Please delete all banks in `E:\Sound\Examples\Build\Desktop` and rebuild them in FMOD Studio
- Please confirm that the version of FMOD Studio and the FMOD Unity integration are the same
- Please confirm that `Master.strings.bank` is not read-only and that they are not in any cloud backup programs such as Google Drive or Dropbox

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<div class="post-metadata">

**Author:** ![BrynDC](https://avatars.discourse-cdn.com/v4/letter/b/6de8d8/32.png) [@BrynDC](https://qa.fmod.com/u/BrynDC)\
**Post date:** [October 7, 2021, 1:33am UTC](https://qa.fmod.com/t/following-the-integration-tutorial-and-encountering-issues/17717/9 "2021-10-07T01:33:30Z")

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I got it to work. It was a version issue; you should really update the Unity Store page, because that’s where I found out about this and the latest version (2.01) on there is incompatible with the latest version of FMod.
