# Footsteps Approach

**URL:** https://qa.fmod.com/t/footsteps-approach/10793
**Category:** FMOD Studio
**Created:** [May 11, 2013, 11:14am UTC](https://qa.fmod.com/t/footsteps-approach/10793 "2013-05-11T11:14:35Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![JGORNALL](https://avatars.discourse-cdn.com/v4/letter/j/9e8a1a/32.png) [@JGORNALL](https://qa.fmod.com/u/JGORNALL)
#### Post date: [May 11, 2013, 11:14am UTC](https://qa.fmod.com/t/footsteps-approach/10793/1 "2013-05-11T11:14:35Z")

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Hi

I am just wondering, what would be the best way to make a footstep system in fmod studio?

J. Gornall

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### Author: ![Guest1](https://avatars.discourse-cdn.com/v4/letter/g/ecccb3/32.png) [@Guest1](https://qa.fmod.com/u/Guest1)
#### Post date: [May 15, 2013, 6:16am UTC](https://qa.fmod.com/t/footsteps-approach/10793/2 "2013-05-15T06:16:20Z")

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A common approach is to use a multisound with random pitch and volume modulation. If you want to have them play in a loop then you can add a loop region so it plays continuously.
