# FP Audio script

**URL:** <https://qa.fmod.com/t/fp-audio-script/21563>\
**Category:** Unity\
**Created:** [April 30, 2024, 12:55pm UTC](https://qa.fmod.com/t/fp-audio-script/21563 "2024-04-30T12:55:07Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![marrec](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/marrec/32/6618_2.png) [@marrec](https://qa.fmod.com/u/marrec)\
**Post date:** [April 30, 2024, 12:55pm UTC](https://qa.fmod.com/t/fp-audio-script/21563/1 "2024-04-30T12:55:07Z")

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Do you know how integrate FMOD and Unity with no Adventure Creator off?

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [May 1, 2024, 6:23am UTC](https://qa.fmod.com/t/fp-audio-script/21563/2 "2024-05-01T06:23:37Z")

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Hi,

Can you elaborate on “no Adventure Creator off”?

There is a forum on the Adventure Creator page for support FMOD here: [Using FMOD with AC — Adventure Creator forum](https://www.adventurecreator.org/forum/discussion/12474/using-fmod-with-ac)

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**Author:** ![marrec](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/marrec/32/6618_2.png) [@marrec](https://qa.fmod.com/u/marrec)\
**Post date:** [May 16, 2024, 6:48am UTC](https://qa.fmod.com/t/fp-audio-script/21563/3 "2024-05-16T06:48:04Z")

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The project I’m working on uses audio Adventure Creator engine In Unity. When I’m trying to use Fmod there is a conflict between Fmod and AC in Unity. Is there simply way to make more compatible these two audio engines in Unity?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [May 21, 2024, 12:57am UTC](https://qa.fmod.com/t/fp-audio-script/21563/4 "2024-05-21T00:57:54Z")

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What is the conflict? Are you getting any errors or warnings in Unity? If so can you share any of the logging you get from the editor?
