# Frequent build warnings and validation errors when trying to set assets to stream

**URL:** <https://qa.fmod.com/t/frequent-build-warnings-and-validation-errors-when-trying-to-set-assets-to-stream/17155>\
**Category:** FMOD Studio\
**Created:** [May 4, 2021, 8:29pm UTC](https://qa.fmod.com/t/frequent-build-warnings-and-validation-errors-when-trying-to-set-assets-to-stream/17155 "2021-05-04T20:29:02Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![KurtHarlandLarson](https://avatars.discourse-cdn.com/v4/letter/k/848f3c/32.png) [@KurtHarlandLarson](https://qa.fmod.com/u/KurtHarlandLarson)\
**Post date:** [May 4, 2021, 8:29pm UTC](https://qa.fmod.com/t/frequent-build-warnings-and-validation-errors-when-trying-to-set-assets-to-stream/17155/1 "2021-05-04T20:29:02Z")

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I am having a nearly-continuous problem setting assets to be streaming. In some cases, intermittently, (even on the same asset file) setting the asset to stream produces a warning when I try to build a bank, and it throws validation errors which do not specify a file. If I repair asset conflicts, the warnings disappear, but only because Studio reset my asset(s) to be non-streaming.

Questions:

1. I have tried every combination of encoding settings possible, and none of them seem to make this problem go away. What is the expected proper encoding setting for, say, a 60-second stereo 24/48 .wav file set to stream?

2. These warnings may be spurious; I have never noticed any consequences from building over these objections. What are the potential problems for simply ignoring the warning and building without repairing asset conflicts first?

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**Author:** ![KurtHarlandLarson](https://avatars.discourse-cdn.com/v4/letter/k/848f3c/32.png) [@KurtHarlandLarson](https://qa.fmod.com/u/KurtHarlandLarson)\
**Post date:** [May 6, 2021, 2:03am UTC](https://qa.fmod.com/t/frequent-build-warnings-and-validation-errors-when-trying-to-set-assets-to-stream/17155/2 "2021-05-06T02:03:48Z")

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Copied from another topic which I now understand to be related:  
Update:

I now believe this was a result of Studio and Perforce being out-of-sync.

I did the following and the problem seems to have disappeared:

- Repaired all validation errors and deleted all unwanted events.
- Made a back-up copy of my entire FMOD project folder.
- In Perforce, marked the entire project folder for delete.
- Copied the project back to its original location from the back-up location.
- In Perforce, added the entire project back.
