# Full Scale Synthesizer

**URL:** https://qa.fmod.com/t/full-scale-synthesizer/18552
**Category:** Other
**Tags:** unity
**Created:** [March 21, 2022, 12:15pm UTC](https://qa.fmod.com/t/full-scale-synthesizer/18552 "2022-03-21T12:15:01Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![Spyr](https://avatars.discourse-cdn.com/v4/letter/s/73ab20/32.png) [@Spyr](https://qa.fmod.com/u/Spyr)
#### Post date: [March 21, 2022, 12:15pm UTC](https://qa.fmod.com/t/full-scale-synthesizer/18552/1 "2022-03-21T12:15:01Z")

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Hi there!

To be completely honest I have no idea what FMOD can do, but I have spent lots of hours in the past on different Sound Synths libraries and stuff, that were not adequate enough, to what I am going to ask. So,

Is FMOD capable of supporting a complete and robust Sound Synthesizer System with polyphony, modules (oscillators, effects, amplifiers, LFOs, Mixers, etc), in a Unity-based environment?  
Are there any references for me to check?

I want to build a Holographic Synthesizer but till now I have not found the “right ingredients”.

Thank you

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### Author: ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)
#### Post date: [March 22, 2022, 4:42am UTC](https://qa.fmod.com/t/full-scale-synthesizer/18552/2 "2022-03-22T04:42:23Z")

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It is possible, either using looping samples or using the Core API tone generators and oscillators. Please take a look into the `FMOD_DSP_TYPE_OSCILLATOR` documentation and the `granular_synth` and `generate_tone` examples in the examples of the Core API installation directory.

[https://www.fmod.com/resources/documentation-api?version=2.02&page=effects-reference.html#oscillator](https://www.fmod.com/resources/documentation-api?version=2.02&page=effects-reference.html#oscillator)

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### Author: ![Spyr](https://avatars.discourse-cdn.com/v4/letter/s/73ab20/32.png) [@Spyr](https://qa.fmod.com/u/Spyr)
#### Post date: [May 12, 2022, 12:37pm UTC](https://qa.fmod.com/t/full-scale-synthesizer/18552/3 "2022-05-12T12:37:33Z")

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I am keeping that it is possible to create a complete Sound Synthesiser in Unity Environment.  
Sure, there would be complications regarding the OS, but currently, I am on the windows based Hololens system, so it should be in Windows.  
The Synthesizing methods might vary and I have to look up to this.

In the past, I had made a “reactable-technology” synthesizer, with Pure Data and Processing, and it was a multi-method, modular synth.  
check it out, if you like: [Spyractable in action - YouTube](https://www.youtube.com/watch?v=1F6UOZNw8gY).

I was hoping/ planning to do it in space with 3D wave visualization.

Do you think this is possile?

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<div class="post-metadata">

### Author: ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)
#### Post date: [May 18, 2022, 12:55am UTC](https://qa.fmod.com/t/full-scale-synthesizer/18552/4 "2022-05-18T00:55:09Z")

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This should be possible. Once you have the synth up and running, you can get the spectrum data from its output to be used in a 3D space. You can see some example code in our Unity documentation:

[https://fmod.com/resources/documentation-unity?version=2.02&page=examples-spectrum-analysis.html](https://fmod.com/resources/documentation-unity?version=2.02&page=examples-spectrum-analysis.html)
