# Game hangs for seven seconds when headset connected

**URL:** <https://qa.fmod.com/t/game-hangs-for-seven-seconds-when-headset-connected/24363>\
**Category:** Unity\
**Tags:** xboxone, unity\
**Created:** [June 25, 2026, 3:21pm UTC](https://qa.fmod.com/t/game-hangs-for-seven-seconds-when-headset-connected/24363 "2026-06-25T15:21:54Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![hazel\_koop](https://avatars.discourse-cdn.com/v4/letter/h/2acd7d/32.png) [@hazel\_koop](https://qa.fmod.com/u/hazel_koop)\
**Post date:** [June 25, 2026, 3:21pm UTC](https://qa.fmod.com/t/game-hangs-for-seven-seconds-when-headset-connected/24363/1 "2026-06-25T15:21:54Z")

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We’re developing a game for Xbox hardware, and just noticed that whenever someone plugs a headset into their controller, the game freezes for over 7 seconds, and a Unity profiler capture says that the function that’s taking that long to run is `FMOD.UnityIntegration.RuntimeManager.Update`

We’re running FMOD for Unity 2.03, in Unity 6000.3.13f1; I’m currently testing on Xbox One although I believe it happens on Xbox Series as well. Is this a known bug? Is there anything that I should be doing to narrow down possible fixes?

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [June 26, 2026, 5:35am UTC](https://qa.fmod.com/t/game-hangs-for-seven-seconds-when-headset-connected/24363/2 "2026-06-26T05:35:53Z")

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Hi,

Thank you for bringing this to our attention, could I please grab the minor version of your FMOD integration as well?  
 ![Image_2026-06-26_11-54-56.png](https://fmod.file.force.com/sfc/servlet.shepherd/version/download/068Od00000gbxsE?asPdf=false&operationContext=CHATTER "Image\_2026-06-26\_11-54-56.png")  
Unfortunately, I was not able to reproduce that exact issue of my Unity project freezing. However, I was seeing some delay for the output to come through the headphones after connecting and disconnecting a few times.

For my test I have a block moving across the screen with an emitter, after connecting the headphones the block continues to move but I do not get output straight away. Are you seeing similar or the entire Unity project freezing?

Would it be possible to share a stripped out version of your project that we can test on our side? Could I also please grab a Studio profiler capture: [FMOD Studio | Profiling](https://fmod.com/docs/2.03/studio/profiling.html) while experiencing the issue?

Both of these can be uploaded to your [profile](https://www.fmod.com/profile#uploads).
