# Get Encoding Setting With Code

**URL:** https://qa.fmod.com/t/get-encoding-setting-with-code/13546
**Category:** Unity
**Created:** [November 20, 2017, 3:17pm UTC](https://qa.fmod.com/t/get-encoding-setting-with-code/13546 "2017-11-20T15:17:03Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Vittle](https://avatars.discourse-cdn.com/v4/letter/v/d07c76/32.png) [@Vittle](https://qa.fmod.com/u/Vittle)
#### Post date: [November 20, 2017, 3:17pm UTC](https://qa.fmod.com/t/get-encoding-setting-with-code/13546/1 "2017-11-20T15:17:03Z")

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Hi, FMOD. I am prepare to check audio resource in my Unity project, and have trouble in getting event encoding setting with code. So, which API can I use? Thanks.

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [November 27, 2017, 12:55am UTC](https://qa.fmod.com/t/get-encoding-setting-with-code/13546/2 "2017-11-27T00:55:13Z")

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It sounds like you might be looking for something like FMOD\_SOUND\_TYPE.  
[https://www.fmod.com/docs/api/content/generated/FMOD\_SOUND\_TYPE.html](https://www.fmod.com/docs/api/content/generated/FMOD_SOUND_TYPE.html)

Although this is retrieved from a Sound using FMOD:🔉:getFormat but not an event, as events are made up of (possibly) many sounds.

You could use callbacks for when each sound in an event is started, FMOD\_STUDIO\_EVENT\_CALLBACK\_SOUND\_PLAYED, and get the format from that.  
[https://www.fmod.com/resources/documentation-api?page=content/generated/FMOD\_STUDIO\_EVENT\_CALLBACK.html#/](https://www.fmod.com/resources/documentation-api?page=content/generated/FMOD_STUDIO_EVENT_CALLBACK.html#/)
