# Get event amplitude in Unity

**URL:** <https://qa.fmod.com/t/get-event-amplitude-in-unity/13273>\
**Category:** Unity\
**Created:** [July 8, 2017, 10:37am UTC](https://qa.fmod.com/t/get-event-amplitude-in-unity/13273 "2017-07-08T10:37:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Zero](https://avatars.discourse-cdn.com/v4/letter/z/a88e57/32.png) [@Zero](https://qa.fmod.com/u/Zero)\
**Post date:** [July 8, 2017, 10:37am UTC](https://qa.fmod.com/t/get-event-amplitude-in-unity/13273/1 "2017-07-08T10:37:26Z")

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How can I get a float in Unity (5.6, using C#) showing the amplitude (metering) of an event in studio?  
Is that possible? Otherwise, is it possible to show a channel group amplitude?

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [July 10, 2017, 1:26am UTC](https://qa.fmod.com/t/get-event-amplitude-in-unity/13273/2 "2017-07-10T01:26:12Z")

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You can access the Spectrum data of a Channel or Channelgroup, which will give you the current fft values.  
There is an example here: [http://www.fmod.org/questions/question/getting-spectrum-of-master-channel-in-unity/](http://www.fmod.org/questions/question/getting-spectrum-of-master-channel-in-unity/)

This is getting the Spectrum data of the Master Channel Group, but can easily be applied to any Channel/Channelgroup.
