# get name of sounds playing within an event

**URL:** <https://qa.fmod.com/t/get-name-of-sounds-playing-within-an-event/12680>\
**Category:** Unity\
**Created:** [September 5, 2016, 2:41pm UTC](https://qa.fmod.com/t/get-name-of-sounds-playing-within-an-event/12680 "2016-09-05T14:41:31Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![pski](https://avatars.discourse-cdn.com/v4/letter/p/ecccb3/32.png) [@pski](https://qa.fmod.com/u/pski)\
**Post date:** [September 5, 2016, 2:41pm UTC](https://qa.fmod.com/t/get-name-of-sounds-playing-within-an-event/12680/1 "2016-09-05T14:41:31Z")

</div>

I am trying to make use of FMOD.Sound.getName so that every time a looping FMOD event plays a new sound from either a ‘multi sound’ of ‘scatterer sound’ module , I can access the name of the the specific audio file that is triggered.

Does anybody know if this is possible? It looks like it is, but my coding isn’t up to scratch so can’t figure out the correct way to come at it.

If this is _not_ possible, it would be really useful to know what kind of information I _can_ access with FMOD.Sound.getName, and how exactly to implement that…

(I am working in C#)

Thanks.

---

<div class="post-metadata">

**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [September 13, 2016, 3:34am UTC](https://qa.fmod.com/t/get-name-of-sounds-playing-within-an-event/12680/2 "2016-09-13T03:34:38Z")

</div>

Check this following change

1.08.03

> - Studio API - Added FMOD\_STUDIO\_EVENT\_CALLBACK\_SOUND\_PLAYED and  
> FMOD\_STUDIO\_EVENT\_CALLBACK\_SOUND\_STOPPED for when an event  
> plays sounds. Sound names will only be available if  
> banks have been re-exported in FMOD Studio 1.08.03 or later.  
> See the music\_callbacks example for demonstration.
