# Get sound data after dsp processing

**URL:** <https://qa.fmod.com/t/get-sound-data-after-dsp-processing/16089>\
**Category:** Unity\
**Created:** [August 19, 2020, 7:57am UTC](https://qa.fmod.com/t/get-sound-data-after-dsp-processing/16089 "2020-08-19T07:57:12Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [August 26, 2020, 5:15am UTC](https://qa.fmod.com/t/get-sound-data-after-dsp-processing/16089/2 "2020-08-26T05:15:39Z")

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Using `Sound::lock` will get you access to the RAW audio data before any processing is done.  
[https://fmod.com/resources/documentation-api?version=2.1&page=core-api-sound.html#sound\_lock](https://fmod.com/resources/documentation-api?version=2.1&page=core-api-sound.html#sound_lock)

You will want to add a capture DSP to the channel after the last DSP you want to include.

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_[View the full topic](https://qa.fmod.com/t/get-sound-data-after-dsp-processing/16089)._
